Will definitely post it when I do!
I already gave a build for my friends to try out. But I wanna polish on a few things before I publish the next one.
Search found 49 matches
- Fri Nov 08, 2019 6:38 pm
- Forum: Games and Creations
- Topic: Deus Vault - a little Roguelite
- Replies: 2
- Views: 4205
- Fri Nov 08, 2019 11:12 am
- Forum: Games and Creations
- Topic: Deus Vault - a little Roguelite
- Replies: 2
- Views: 4205
Deus Vault - a little Roguelite
https://jackdandy.itch.io/deus-vault I've been making a game called Deus Vault. It's my first one, but I'm gonna see it to completion no matter what. Might look dopey but I already put in too many hours to give up now. Anyway, it's a simple Roguelite, which is real-time BUT all the characters are fi...
- Tue Jul 09, 2019 6:18 pm
- Forum: Support and Development
- Topic: Canvas & Stencil in Love 11.0
- Replies: 12
- Views: 14650
Re: Canvas & Stencil in Love 11.0
Just to be sure, I tried making a simple program, where a stencil is used on a canvas. No involvement of Scrale. If you'll try it, you can see the stencil doesn't work. (If you uncomment the 1st line and the last 3 lines in love.draw, you can see it for yourself) Any tips? local function myStencilFu...
- Sat Jul 06, 2019 9:02 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162899
Re: push - a resolution-handling library
Heya. Just wanted to know if the stencil problem's been fixed?
- Sat Jul 06, 2019 8:41 am
- Forum: Support and Development
- Topic: Canvas & Stencil in Love 11.0
- Replies: 12
- Views: 14650
Re: Canvas & Stencil in Love 11.0
Bump? All it involves is a canvas and a stencil that is drawn & applied inside it.
- Sun Jun 30, 2019 3:08 pm
- Forum: Support and Development
- Topic: Canvas & Stencil in Love 11.0
- Replies: 12
- Views: 14650
Re: Canvas & Stencil in Love 11.0
Hey fellas, I ran into the same problem. https://www.reddit.com/r/love2d/comments/c7b7y9/problem_with_using_scrale_along_with_ingame/ Hi. I made a game that uses a Stencil to create a 'Fog of War' style effect. It worked great. However, when I tried using the 'Scrale' scaling library to also have a ...
- Sat Jun 29, 2019 7:47 pm
- Forum: Libraries and Tools
- Topic: GOOi, an Android-Oriented GUI Library
- Replies: 134
- Views: 190833
Re: GOOi, an Android-Oriented GUI Library
I have a problem. I'm using GOOi to create a nice UI for my game. https://love2d.org/imgmirrur/3s6aapx.png Looks nice! I meant for it to be in the middle of the granite area to the right of the screen. Works good. But when I switch to fullscreen, using a screen scaler library (specifically, lovesize...
- Fri Jun 07, 2019 3:13 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 177913
Re: Gspöt - retained GUI lib
Quick question: Is there a way to change an IMAGE'S color values?
- Fri May 24, 2019 12:56 pm
- Forum: Support and Development
- Topic: A curious animated Fog of War problem - need help
- Replies: 4
- Views: 5045
Re: A curious animated Fog of War problem - need help
Goddamn, please disregard this thread - I'm a fool. Accidentally called the FoW generating function from the update() as well.
No wonder it lagged, being launched every millisecond. I'll be able to fix this.
Still thanks for the suggestions.
No wonder it lagged, being launched every millisecond. I'll be able to fix this.
Still thanks for the suggestions.
- Fri May 24, 2019 12:19 pm
- Forum: Support and Development
- Topic: A curious animated Fog of War problem - need help
- Replies: 4
- Views: 5045
Re: A curious animated Fog of War problem - need help
It only appears that way due to the gif's limited framerate. In the game, the changes seen in 1st gif take place as soon as the sprite starts moving. The FoW is based solely the character's data in the matrix, using the ROTLOVE library's FOV module. https://github.com/paulofmandown/rotLove IE, every...