Search found 49 matches

by Jack Dandy
Fri Nov 08, 2019 6:38 pm
Forum: Games and Creations
Topic: Deus Vault - a little Roguelite
Replies: 2
Views: 4205

Re: Deus Vault - a little Roguelite

Will definitely post it when I do!
I already gave a build for my friends to try out. But I wanna polish on a few things before I publish the next one.
by Jack Dandy
Fri Nov 08, 2019 11:12 am
Forum: Games and Creations
Topic: Deus Vault - a little Roguelite
Replies: 2
Views: 4205

Deus Vault - a little Roguelite

https://jackdandy.itch.io/deus-vault I've been making a game called Deus Vault. It's my first one, but I'm gonna see it to completion no matter what. Might look dopey but I already put in too many hours to give up now. Anyway, it's a simple Roguelite, which is real-time BUT all the characters are fi...
by Jack Dandy
Tue Jul 09, 2019 6:18 pm
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 14650

Re: Canvas & Stencil in Love 11.0

Just to be sure, I tried making a simple program, where a stencil is used on a canvas. No involvement of Scrale. If you'll try it, you can see the stencil doesn't work. (If you uncomment the 1st line and the last 3 lines in love.draw, you can see it for yourself) Any tips? local function myStencilFu...
by Jack Dandy
Sat Jul 06, 2019 9:02 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 162899

Re: push - a resolution-handling library

Heya. Just wanted to know if the stencil problem's been fixed?
by Jack Dandy
Sat Jul 06, 2019 8:41 am
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 14650

Re: Canvas & Stencil in Love 11.0

Bump? All it involves is a canvas and a stencil that is drawn & applied inside it.
by Jack Dandy
Sun Jun 30, 2019 3:08 pm
Forum: Support and Development
Topic: Canvas & Stencil in Love 11.0
Replies: 12
Views: 14650

Re: Canvas & Stencil in Love 11.0

Hey fellas, I ran into the same problem. https://www.reddit.com/r/love2d/comments/c7b7y9/problem_with_using_scrale_along_with_ingame/ Hi. I made a game that uses a Stencil to create a 'Fog of War' style effect. It worked great. However, when I tried using the 'Scrale' scaling library to also have a ...
by Jack Dandy
Sat Jun 29, 2019 7:47 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 190833

Re: GOOi, an Android-Oriented GUI Library

I have a problem. I'm using GOOi to create a nice UI for my game. https://love2d.org/imgmirrur/3s6aapx.png Looks nice! I meant for it to be in the middle of the granite area to the right of the screen. Works good. But when I switch to fullscreen, using a screen scaler library (specifically, lovesize...
by Jack Dandy
Fri Jun 07, 2019 3:13 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 169
Views: 177913

Re: Gspöt - retained GUI lib

Quick question: Is there a way to change an IMAGE'S color values?
by Jack Dandy
Fri May 24, 2019 12:56 pm
Forum: Support and Development
Topic: A curious animated Fog of War problem - need help
Replies: 4
Views: 5045

Re: A curious animated Fog of War problem - need help

Goddamn, please disregard this thread - I'm a fool. Accidentally called the FoW generating function from the update() as well.
No wonder it lagged, being launched every millisecond. I'll be able to fix this.

Still thanks for the suggestions.
by Jack Dandy
Fri May 24, 2019 12:19 pm
Forum: Support and Development
Topic: A curious animated Fog of War problem - need help
Replies: 4
Views: 5045

Re: A curious animated Fog of War problem - need help

It only appears that way due to the gif's limited framerate. In the game, the changes seen in 1st gif take place as soon as the sprite starts moving. The FoW is based solely the character's data in the matrix, using the ROTLOVE library's FOV module. https://github.com/paulofmandown/rotLove IE, every...