Search found 131 matches
- Sun Nov 12, 2023 5:57 pm
- Forum: Support and Development
- Topic: Help with shaders!
- Replies: 2
- Views: 4968
Re: Help with shaders!
Good day! I will focus on CPU vs GPU part of the question. CPU only: The method you're currently using is CPU-intensive because you're manually iterating over every pixel to set its color, and then you're drawing each pixel as a rectangle. This is all being done on the CPU, which isn't designed to e...
- Sun May 28, 2023 8:23 pm
- Forum: Support and Development
- Topic: Iteration order
- Replies: 18
- Views: 5067
Re: Iteration order
Use ipairs, if you do. That raises an interesting question, btw: is it safe to use pairs to iterate plain tables (with keys 1, 2, 3, ...), and assume that they will be iterated in correct order? Or the only way to make sure of iteration order is to use ipairs? At the moment it works ok in all versi...
- Sun May 28, 2023 8:15 pm
- Forum: Support and Development
- Topic: Iteration order
- Replies: 18
- Views: 5067
Re: Iteration order
You probably want to check jit.version instead; Yes! Thanks for that hint :cool: Now I see the change: LuaJIT 2.0.5 >> 2.1.0-beta3 Then those games were coded with an incorrect assumption, and such, should be fixed by their developers/maintainers. :o: With that I agree, it should be fixed =) This e...
- Sun May 28, 2023 1:42 pm
- Forum: Support and Development
- Topic: Iteration order
- Replies: 18
- Views: 5067
Re: Iteration order
It gets more interesting with numbers keys. In Love 11.2 and in Love 11.4 this iteration order is the same and constant: 5 6 7 899 58 -56.3 555.555 1e-21 9999 But when I add some strings to this, they start jumping back and forth (in 11.4): 5 6 7 899 -56.3 58 a cup some tea 555.555 1e-21 9999 Isn't ...
- Sun May 28, 2023 12:26 pm
- Forum: Support and Development
- Topic: Iteration order
- Replies: 18
- Views: 5067
Iteration order
Good day! :3 Recently I have updated one game from Love 11.2 to Love 11.4. So far, everything has been good, but I did notice one funny thing: local temp = {} temp["stone"] = 1 temp["scrap"] = 1 temp["organics"] = 1 temp["quartz"] = 1 for id,_ in pairs(temp) d...
- Sun May 14, 2023 1:51 pm
- Forum: Support and Development
- Topic: Puzzled by a potential memory leak
- Replies: 13
- Views: 5544
Re: Puzzled by a potential memory leak
If I collect every frame, the memory consumption stays at a stable level for hours, but it lags really bad. It's not a real leak, it's really a garbage problem. Ok! Back to collecting garbage then =) Have you tried tweaking the numbers? The first number will be the 5 in collectgarbage("step&qu...
- Sun May 14, 2023 6:05 am
- Forum: Support and Development
- Topic: Puzzled by a potential memory leak
- Replies: 13
- Views: 5544
Re: Puzzled by a potential memory leak
...but you forgot step 9... Maybe I haven't reached that point yet... :rofl: I'm just trying your approach and I have to say its A LOT smoother now, but the memory leak is still present. It just grows way slower. It seems like the garbage collector doesn't collect all the of garbage. Hmm, the secon...
- Sat May 13, 2023 9:39 am
- Forum: Support and Development
- Topic: How I change directory with love.filesystem
- Replies: 2
- Views: 2277
Re: How I change directory with love.filesystem
Good day and welcome! :3 Sadly, Love2d has some unpleasant restrictions about working with files aside from default savegame directory. This is caused by some cross-platform features and some security reasons. With love.filesystem you can only change the name of save directory with love.filesystem.s...
- Sat May 13, 2023 8:23 am
- Forum: Support and Development
- Topic: Love too many
- Replies: 3
- Views: 2640
Re: Love too many
Not an answer, but you might consider filing a bug here to make this error message more helpful: https://github.com/love2d/love/issues/ Yes! That I did. Not for this particular issue, but the process worked well :3 I just want to be sure of what exactly to report. I need more confidence in pinpoint...
- Sat May 13, 2023 8:01 am
- Forum: Support and Development
- Topic: FilterMode Bluriness and Workarounds
- Replies: 10
- Views: 3391
Re: FilterMode Bluriness and Workarounds
This is quite intriguing...
It appears to be a crucial aspect to consider for anyone planning to develop a vertex shader!