Search found 3 matches
- Wed Jan 14, 2015 8:23 am
- Forum: Support and Development
- Topic: How to debug crashes in the garbage collector
- Replies: 10
- Views: 3962
Re: How to debug crashes in the garbage collector
There are places where we do create lots of images in rapid succession ( before each round ), but that does not seem to be cause of increasing memory. Even if it would, could running out of memory explain a crash like above?
- Tue Jan 13, 2015 6:48 pm
- Forum: Support and Development
- Topic: How to debug crashes in the garbage collector
- Replies: 10
- Views: 3962
Re: How to debug crashes in the garbage collector
Ah, I didn't know of the use of flags, thanks!
flags 1, 2 and 18 are set - that makes it image data I think.
And yes, we do use threads - for resource loading and AI mostly.
flags 1, 2 and 18 are set - that makes it image data I think.
And yes, we do use threads - for resource loading and AI mostly.
- Tue Jan 13, 2015 5:27 pm
- Forum: Support and Development
- Topic: How to debug crashes in the garbage collector
- Replies: 10
- Views: 3962
How to debug crashes in the garbage collector
Hi Lövers! I'm developing a rather large Löve game and am hitting an elusive crash. After playing fine for 30 minutes+, an occasional crash occurs. I can reproduce this in the Visual Studio debugger using the 0.9.1 source code. runtime.cpp : http://puu.sh/et1d3/245afc94dc.png Object is invalid here,...