Search found 3 matches
- Sat Sep 06, 2014 11:16 am
- Forum: Support and Development
- Topic: Update paddle position on 2nd client
- Replies: 0
- Views: 1444
Update paddle position on 2nd client
Hi. I am trying to add network play to my Pong game. I have a server which listens for position commands for a paddle over UDP. As the first paddle (paddle1) is moved in Pong 1, a clone paddle (netpaddle1), receives the co-ordinates of paddle1 to set its position in Pong game 2. The co-ordinates are...
- Tue Aug 19, 2014 7:31 pm
- Forum: Support and Development
- Topic: Restart a game
- Replies: 2
- Views: 8727
Re: Restart a game
Thanks! The following did the trick.
Code: Select all
elseif GAME_ACTIVE == false and key == 'y' then
GAME_ACTIVE = true
STATE = 'play'
SCORE_PLAYER_1 = 0
SCORE_PLAYER_2 = 0
love.load()
end
- Tue Aug 19, 2014 3:54 pm
- Forum: Support and Development
- Topic: Restart a game
- Replies: 2
- Views: 8727
Restart a game
Hi there. I am new to LÖVE and have been working on a rudimentary Pong implementation. First I load the game elements (ball, paddles, scoreboard, etc.) function love.load() ball = Ball.create(SCREEN_WIDTH / 2 , 250, SCREEN_WIDTH, SCREEN_HEIGHT) paddle1 = Paddle.create(1, 15, SCREEN_HEIGHT, 'w', 's')...