Search found 3 matches
- Tue Jan 19, 2016 9:26 pm
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 137822
Re: [library] bump.lua v3.1.4 - Collision Detection
This is a really good library. I really enjoy using it. The only additional thing I wish it has is circles. Representing characters as rectangles makes it hard to push through each other. If they are represented as circles, using "slide" as resolution, two characters (roughly) moving towar...
- Sat Jul 18, 2015 7:03 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 869173
Re: Simple Tiled Implementation - STI v0.9.8
Yeah I'm not happy with the way scaling works either, but I don't think I'll be changing it to a map property. I might just remove it and give people tips in the docs on scaling using love.graphics.scale. As for love.graphics.translate, it's not an issue. If you wrap it in a love.graphics.push/pop ...
- Sat Jul 18, 2015 10:15 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 869173
Re: Simple Tiled Implementation - STI v0.9.8
First of all, I do want to thank you for this library. I can see the the effort and thoughts you put into it. But (yea), just after briefly trying it out, the API design is somewhat awkward. At least two things at a glance. First, scale is set at draw call, which is a thing I have never seen. Usuall...