Search found 7 matches
- Sun Jan 04, 2015 6:00 am
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
Ah, sure. But how exactly are we looking to use those TMX files – purely as files that client programs can use (as an alternative to the ini/lua libraries), or so that people can actually use their translation software along with the TMX files to contribute translations back to the project? If it's ...
- Thu Dec 25, 2014 11:12 pm
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
So with the creation of TBX files, what are we looking to use them for? Are we looking to make it easier for translators to download a TBX, do a few translations, and then contribute them back into the Google Docs spreadsheet? Or are we looking to produce them so games can use something like a TBX l...
- Tue Dec 23, 2014 11:33 am
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
Though perhaps it makes sense for the replacements to be translated too? I've been meaning to, my computer was being a bit dodgy and not letting me add it in the doc, so thanks to whoever put in the lang/error.missing line! That gsub thing does look like the right way – I'm a mostly-Python programm...
- Tue Dec 23, 2014 5:10 am
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
Ah, I missed that one. That's a really cool demo! As far as $1, $2, $3 flags and all, I might just extend get() with three variables, and if they're not nil it can replace the values in the string before it returns it. Shouldn't cause too much trouble/slowdown. Edit: I ended up doing it more properl...
- Tue Dec 23, 2014 12:26 am
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
Could we add a standard string for something like 'Translation not found', 'No Translation', maybe 'No Translation Found'? I'd like to make that a default value that's returned if the given string is not found in this language. I'm also working on the Lua library now, will let you guys know once it'...
- Mon Dec 22, 2014 9:55 am
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
Aha, the problem with exporting to CSV is that you can only do one sheet at a time. I don't mind the XLST parsing too much – the Py library I'm using to parse it makes it dirt simple :awesome: That makes sense, I was thinking about Lua and Py exports as well, throw a simple little package up on PyPi...
- Sun Dec 21, 2014 1:09 pm
- Forum: Support and Development
- Topic: Common game translations
- Replies: 93
- Views: 69973
Re: Common game translations
I decided to take this and create a Python utility to automagically generate machine-readable files from the Google doc. Got the repo up here on Github: https://github.com/DanielOaks/common-localizations It's currently generating .ini files, and I'll probably be looking into some other formats if th...