Sir, you are a gentleman and a scholar^^. While not the best solution, I think it is sufficient and more important, easy to implement^^.slime wrote:One option would be to have a button in the game to open the save directory in their file browser using [wiki]love.system.openURL[/wiki].
Search found 3 matches
- Tue Aug 05, 2014 3:24 pm
- Forum: Support and Development
- Topic: Accessing Files
- Replies: 5
- Views: 3657
Re: Accessing Files
- Tue Aug 05, 2014 10:14 am
- Forum: Support and Development
- Topic: Accessing Files
- Replies: 5
- Views: 3657
Re: Accessing Files
I wouldn't recommend it though. For most games, reading and writing saves to the save directory using love.filesystem is enough and much easier (and platform independent). The main problem is that the user should be able to import their own data. Furthermore the lua io library lacks directory conte...
- Sun Aug 03, 2014 6:22 pm
- Forum: Support and Development
- Topic: Accessing Files
- Replies: 5
- Views: 3657
Accessing Files
I have a problem accessing files. While the löve filesystem can understand ".." as going up a directory it fails at "../..". Meaning it doesn't list the directory contents of two directories up. files = love.filesystem.getDirectoryItems(".."); print(#files); This output...