Search found 2 matches
- Mon Aug 04, 2014 1:27 pm
- Forum: Games and Creations
- Topic: Gravity
- Replies: 2
- Views: 1767
Re: Gravity
1. Bug is fixed. Thanks, thought I had fixed that. 2. I implemented the gravity using this line of code: varBalls[w][1]:applyForce((varPlanets[q][1]:getX()-varBalls[w][1]:getX())*(varPlanets[q][2]:getRadius()/10), (varPlanets[q][1]:getY()-varBalls[w][1]:getY())*(varPlanets[q][2]:getRadius()/10)) or ...
- Mon Aug 04, 2014 8:53 am
- Forum: Games and Creations
- Topic: Gravity
- Replies: 2
- Views: 1767
Gravity
So I made a little prototype to test out some Gravity related code, along with a few other things, and then it kinda got a little carried away with unneeded options and stuff. So yeah, what the hell may as well share it. Have fun, all instructions are shown when you run the file. Gravity.love p.s. A...