Search found 6 matches
- Sun Nov 02, 2014 6:10 pm
- Forum: Support and Development
- Topic: Isometric tilemap drawn on reverse
- Replies: 2
- Views: 3121
Isometric tilemap drawn on reverse
Hi, I've been working on a tile based game and i'm encountering weird issues related to the drawing of my tilemap. Let me explain: I've got a dungeontest.lua file, generated by Tiled and then reworked by another program in order to be used with love2d, which contains the raw data concerning the dung...
- Wed Sep 03, 2014 8:17 am
- Forum: Support and Development
- Topic: Managing dt dependant player position
- Replies: 2
- Views: 2679
Re: Managing dt dependant player position
Ok, I see your points, thanks for the heads up. I'll try to use a collision detection system to perfect the movement and see what I'll be able to come up with.
- Mon Sep 01, 2014 7:27 pm
- Forum: Support and Development
- Topic: Managing dt dependant player position
- Replies: 2
- Views: 2679
Managing dt dependant player position
Good evening, everyone! Only yesterday I've encountered an annoying problem caused by the delta time update of the player position in my test map, let me explain. As a premise, I say that the player is moving on an orthogonal tiled map with many layers. The data structure of a layer is substantially...
- Thu Jul 31, 2014 9:34 am
- Forum: Support and Development
- Topic: Some clarification on HUMP.gamestate needed [Solved]
- Replies: 5
- Views: 5905
Re: Some clarification on HUMP.gamestate needed
Ok, sorry for double posting, but I can't get it to work. When I press enter, I have an error, since in menu.lua there's a call to the gamestate variable and I get this "Attempt to index global variable 'gamestate' (a nil value)", due to the variable scope I guess. Furthermore, if i change...
- Wed Jul 30, 2014 9:16 pm
- Forum: Support and Development
- Topic: Some clarification on HUMP.gamestate needed [Solved]
- Replies: 5
- Views: 5905
Re: Some clarification on HUMP.gamestate needed
Oh. That's it? Well, damn, that was very stupid on my part. Thanks for the reply
- Wed Jul 30, 2014 6:12 pm
- Forum: Support and Development
- Topic: Some clarification on HUMP.gamestate needed [Solved]
- Replies: 5
- Views: 5905
Some clarification on HUMP.gamestate needed [Solved]
So, i started using hump.gamestate to give my prototype a structure, but i'd like to have some clarification about the using of it (yes i've read the documentation on the github page) inside my code. I want to have, for now, 2 states: menu and world_map. Each one with its own lua file. In my main.lu...