Oh yes, I didn"t understand it that way. Thanks you, it work! Solvedbartbes wrote:You're doing it for almost every other variable already, you just have to store it in self (or mobObj), if you do the same with the animations, it should be fixed.
![Smile :)](./images/smilies/ms-smile.png)
Oh yes, I didn"t understand it that way. Thanks you, it work! Solvedbartbes wrote:You're doing it for almost every other variable already, you just have to store it in self (or mobObj), if you do the same with the animations, it should be fixed.
I've tried things and I've searched on the forums but I doesn't find how I could do this. By which means can I make it? am a bit new to programming sorry.bartbes wrote: You probably want to store the animations on the enemies themselves, or make sure to update the animations only once.
There it is!davisdude wrote:The .love would be excellent