Search found 5 matches

by TheLivingTree
Wed Feb 24, 2016 4:02 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 454267

Re: "Questions that don't deserve their own thread" thread

Hello all! Does anyone know of a good commenting convention for Lua functions? I know Java has its own javadoc for describing and documenting functions, but does Lua have anything similar? I know this differs from coder to coder so I'd love to know what you personally use. I would think to use somet...
by TheLivingTree
Fri Oct 31, 2014 3:23 am
Forum: Support and Development
Topic: Help with optimizing collision detection [FIXED]
Replies: 4
Views: 4922

Re: Help with optimizing collision detection (Please Read)

Fixed!! Not the cleanest way but its a start. I will look into a parameter somewhere in the HardonCollider. Anyways, what I did was to extrude the sides of the shapes not facing outward (for example if a shape collides both top and bottom then expand the right and left sides) This causes the shapes ...
by TheLivingTree
Thu Oct 30, 2014 2:47 pm
Forum: Support and Development
Topic: Help with optimizing collision detection [FIXED]
Replies: 4
Views: 4922

Re: Help with optimizing collision detection (Please Read)

Hey there, I've only been LÖVE'ing for a couple of days, I know nothing about the HardonCollider library, and I have not looked at your code yet, so I'm probably not qualified to answer, _but_ I know that issues like these are often caused by the game simply running too slow -- with fewer FPS, your...
by TheLivingTree
Thu Oct 30, 2014 3:24 am
Forum: Support and Development
Topic: Help with optimizing collision detection [FIXED]
Replies: 4
Views: 4922

Help with optimizing collision detection [FIXED]

Hello Lovers, I know a lot of problems regarding collision detection have been posted on this forum before but I believe mine is unique and a little more involved. I am using the HardonCollider Library for my collision detection when I noticed a problem. Sometimes the entities would sink through the...
by TheLivingTree
Thu Jul 24, 2014 12:27 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 839054

Re: Simple Tiled Implementation - STI v0.7.4

Hey Karai17, amazing library! Just had one question. I'm a little confused on how to get tile properties to work. I have seen the other questions posted earlier about tile properties but nothing has fixed our issue. Basically all I want to do is iterate through the tiles and sort ones with certain t...