Search found 3 matches
- Tue Aug 05, 2014 1:52 am
- Forum: Support and Development
- Topic: Audio Orientation (simple question)
- Replies: 6
- Views: 4253
Re: Audio Orientation (simple question)
Let's say that I am a listener and have a sound emitter in directly in front of me. Say that I turn to the left, and now the emitter is a little bit to the right. If I keep turning to the left, the emitter will eventually be directly in front of me again. This is what I mean by a full circle. It is ...
- Mon Aug 04, 2014 1:55 am
- Forum: Support and Development
- Topic: Audio Orientation (simple question)
- Replies: 6
- Views: 4253
Re: Audio Orientation (simple question)
Thanks; this helps so much. But what are the units that the last 3 arguments (the rotation ones/ux, uy, uz) use? What makes a full circle?
- Sat Aug 02, 2014 1:26 am
- Forum: Support and Development
- Topic: Audio Orientation (simple question)
- Replies: 6
- Views: 4253
Audio Orientation (simple question)
Nothing I can find (including experimentation) has solved this issue for me. What are the arguments used by love.audio.getOrientation and love.audio.setOrientation? What are the units (degrees, radians, etc.) and which directions do axes face?