Search found 16 matches
- Mon Nov 04, 2013 10:43 am
- Forum: General
- Topic: Good text editor for linux?
- Replies: 33
- Views: 16095
Re: Good text editor for linux?
I use Zerobrane Studio. This is not editor but complete Lua IDE with fully love2d support. And it's really lighweight, comparing to Eclipse with Lua Development Tools or even to Sublime Text.
- Sat Mar 31, 2012 2:38 pm
- Forum: Support and Development
- Topic: Problem with finding stuff in a table
- Replies: 4
- Views: 2721
Re: Problem with finding stuff in a table
Do not use table.remove() with large tables if you have a large amount of elements to removal. Copy elements which should not to be removed into new table, and then remove old table.
- Sun Jul 31, 2011 9:23 am
- Forum: Libraries and Tools
- Topic: Explosions (yay, we like them!)
- Replies: 3
- Views: 2009
Explosions (yay, we like them!)
At the 4KB Explosions Contest I made an example, based on Komoplode . Now I'm trying to make it more playable. Controls - LMB - boom! RMB - create entity, r - reset, esc - quit. If Love crashed with "Assertion: inRange failed..." try to reduce the amount of explosives. PS. Yes, I know - it...
- Sun Jul 31, 2011 8:54 am
- Forum: Support and Development
- Topic: stopping camera at the edge of a tile map (black_background)
- Replies: 5
- Views: 3193
Re: stopping camera at the edge of a tile map (black_backgro
I use this modified code (from vrld-hump).
- Wed Jun 29, 2011 12:29 pm
- Forum: Support and Development
- Topic: Contact normals between circle shapes
- Replies: 6
- Views: 3268
Re: Contact normals between circle shapes
Well, I'm trying to set angle of sprite according to the angle of inclination of the surface, and apply a jump impulse by normal impulse vector. But in some cases (only with circle shapes) normal impulse vector calculated in another direction. Position 1: http://img196.imageshack.us/img196/1681/2011...
- Tue Jun 28, 2011 3:49 pm
- Forum: Support and Development
- Topic: Contact normals between circle shapes
- Replies: 6
- Views: 3268
- Thu May 19, 2011 5:31 pm
- Forum: General
- Topic: Textured sprites
- Replies: 32
- Views: 7595
Re: Textured sprites
Not at all. It's a matter of working backwards really. You could write a function that draws an input texture map template and you're all set. backwards OMFG, man, you are genius! At this weekend I will try a reverse algorithm. Thank you for suggestion! EDIT: second look - hmm, but the texture will...
- Tue May 17, 2011 8:20 pm
- Forum: General
- Topic: Textured sprites
- Replies: 32
- Views: 7595
Textured sprites
Few weeks ago I found this article - http://habrahabr.ru/blogs/gdev/117420/ (sorry, russian only, but google translate can help ;) ). Pro: for lots of 'skinned' sprites, only one animation sheet needed. Contra: I don't know how to create 'model map' without 3D-modelling :huh: Here also a example wit...
- Wed Apr 06, 2011 3:11 pm
- Forum: General
- Topic: Convert sprite to shape
- Replies: 3
- Views: 2326
Re: Convert sprite to shape
Thank you for suggestion.
- Tue Apr 05, 2011 8:26 pm
- Forum: General
- Topic: Convert sprite to shape
- Replies: 3
- Views: 2326
Convert sprite to shape
How to convert an external border of the sprite in the polygon? Google gives horrible words like triangulation for convex objects, Graham-scan and pattern recognition. Found that , but how to find external border of sprite? I have a very rough idea about the edge-detection , but would love to hear y...