Search found 27 matches
- Fri Nov 18, 2016 3:11 pm
- Forum: Support and Development
- Topic: Scaling to lowest "native" resolution with Gamera and LightWorld
- Replies: 2
- Views: 3993
Re: Scaling to lowest "native" resolution with Gamera and LightWorld
Thanks, I'll try to nail it down
- Fri Nov 18, 2016 11:03 am
- Forum: Support and Development
- Topic: Scaling to lowest "native" resolution with Gamera and LightWorld
- Replies: 2
- Views: 3993
Scaling to lowest "native" resolution with Gamera and LightWorld
Hi there! I'm doing low-res pixel art game and I want it to scale nicely on all monitors, with lowest possible resolution for a given monitor without image stretching. I'm using Gamera library for camera handling ( https://github.com/kikito/gamera ) and Light_World (aka. Light vs. Shadow v2) library...
- Sun Nov 06, 2016 6:19 pm
- Forum: Support and Development
- Topic: Orhographic to Isometric coordinates
- Replies: 1
- Views: 2454
Orhographic to Isometric coordinates
Hi there! I'm having trouble with translating tile coordinates from 2D table to screen X,Y values. Table I have represents a dungeon, like in a roguelike game. It has regular Map[rows][columns] structure, with each field representing either floor tile, a wall, or something else. I'm using diamond-sh...
- Thu Oct 27, 2016 8:55 pm
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
Re: light_world.lua incorrect lighting direction
Hi, actually I tried it out right now. As it turns out, Slime was right! vec3 normal = normalize(vec3(normalColor.r,invert_normal ? 1 - normalColor.g : normalColor.g, normalColor.b) * 2.0 - 1.0); swapped with vec3 normal = normalize(vec3(normalColor.r,invert_normal ? normalColor.g : 1 - normalColor....
- Thu Oct 27, 2016 8:48 pm
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
Re: light_world.lua incorrect lighting direction
I'll try it tomorrow again and I'll report back if that was the case
- Thu Oct 27, 2016 6:45 pm
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
Re: light_world.lua incorrect lighting direction
Do you happen to know how to do it? I'd be forever in your debt. I've tried reading shader's code, but it's very opaque to me... https://github.com/tanema/light_world.lua/blob/master/lib/shaders/shadow.glsl << I believe it might be that thing. // if not on the normal map draw attenuated shadows if(n...
- Thu Oct 27, 2016 4:52 pm
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
Re: light_world.lua incorrect lighting direction
Thanks, but I've tried it out already...
From what I get is that "invert normals" should give normal maps "concave' or "sunken" look instead of regular "convex" or "bulging" effect. I may be wrong, but I'm pretty much sure about that.
From what I get is that "invert normals" should give normal maps "concave' or "sunken" look instead of regular "convex" or "bulging" effect. I may be wrong, but I'm pretty much sure about that.
- Thu Oct 27, 2016 5:55 am
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
Re: light_world.lua incorrect lighting direction
I'm using 10.x
light_world library is a re-write of light_vs_shadow library. It's for 10.x, but it's predecessor was for 9.x series.
Also, very good hint. It very well might be that issue.
light_world library is a re-write of light_vs_shadow library. It's for 10.x, but it's predecessor was for 9.x series.
Also, very good hint. It very well might be that issue.
- Wed Oct 26, 2016 6:24 pm
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
Re: light_world.lua incorrect lighting direction
Hi there! No, shadows are not a problem. Problem is that textures are enlightened from the wrong side. Look closer: With Light vs Shadow [upper screen] little blobs are brighter near the source of light and darker farther away. Also, blobs with Y-axis value lower than light source Y-axis value (&quo...
- Wed Oct 26, 2016 4:39 pm
- Forum: Support and Development
- Topic: [SOLVED] light_world.lua incorrect lighting direction
- Replies: 12
- Views: 9472
[SOLVED] light_world.lua incorrect lighting direction
Hi there! Is anyone using LightWorld implementation of Light vs Shadow library? ( https://github.com/tanema/light_world.lua ) I expected this effect: http://onepixelahead.de/love2d_polyshadow7.png Instead, I got https://i.imgsafe.org/0f581878af.png Which is exactly opposite result to what I expected...