Search found 6 matches
- Sat Jul 19, 2014 9:44 pm
- Forum: Games and Creations
- Topic: Some videos of my projects
- Replies: 2
- Views: 1868
Re: Some videos of my projects
Ahh right, thanks very much!
- Sat Jul 19, 2014 9:38 pm
- Forum: Games and Creations
- Topic: Some videos of my projects
- Replies: 2
- Views: 1868
Some videos of my projects
Here's a bunch of YouTube videos of projects both past and current in order to celebrate how my games have improved over the years I've been using Löve2D :awesome: https://www.youtube.com/watch?v=nnSIBxQgJSY https://www.youtube.com/watch?v=celnglS9rAs https://www.youtube.com/watch?v=q_LBFTxQYn0 http...
- Tue Jul 15, 2014 1:22 pm
- Forum: Games and Creations
- Topic: Journey To The Stars (NOW ON ITCH.IO)
- Replies: 4
- Views: 4305
Re: Journey To The Stars
Awesome work, I like it a lot! Seems a little like a sideways and more polished version of a game I made about 8 months ago. https://www.youtube.com/watch?v=q_LBFTxQYn0 I hope you're not offended by me comparing your game to my terrible old game :P -edit Just noticed that when you press escape in-ga...
- Thu Jul 03, 2014 1:33 pm
- Forum: Libraries and Tools
- Topic: Simple and dynamic event system
- Replies: 3
- Views: 4278
Re: Simple and dynamic event system
The main.lua code to create events for all Löve callback functions: require("event") function love.load(args) event.call("load", args) end function love.update(dt) event.call("update", dt) end function love.draw() event.call("draw") end function love.keypresse...
- Thu Jul 03, 2014 1:31 pm
- Forum: Libraries and Tools
- Topic: Simple and dynamic event system
- Replies: 3
- Views: 4278
Simple and dynamic event system
Inspired by the 'hook' library in Garry's Mod, my event system allows adding and removing of event listeners which store a function to be called when an event happens. if event then return end event = {} event.events = {} -- Add an event listener function event.listen(eventType, name, func) if not e...
- Wed Jul 02, 2014 9:16 pm
- Forum: Libraries and Tools
- Topic: File inclusion for lazy people :D
- Replies: 1
- Views: 2161
File inclusion for lazy people :D
Since I'm very lazy when making games in Löve, I tend to let the code do the work of requiring the files I make. To celebrate me signing up to this forum, I'm sharing this with all you lövely people out there :nyu: if filesystem then return end filesystem = {} filesystem.include = {} -- Include lua ...