Search found 10 matches
- Fri Jul 25, 2014 1:52 am
- Forum: Libraries and Tools
- Topic: Notepad++ xml file for LÖVE 0.9
- Replies: 11
- Views: 7343
Re: Notepad++ xml file for LÖVE 0.9
just fyi - lcm posted a ballin one here: http://www.love2d.org/forums/viewtopic.php?f=3&t=78419
- Sun Jul 20, 2014 4:14 am
- Forum: General
- Topic: Notepad++ autocompletion and stuff
- Replies: 2
- Views: 4112
- Mon Jul 14, 2014 6:35 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 42388
Re: ZeroBrane Studio Lua IDE v0.70 is out
let me know if you make any progresspaulclinger wrote:> That would be more than enough to make me cry tears of joy
@SkymarshallHeff, I took a look, but it turned out to be not as straightforward as I'd like. I ran into some issues at the Scintilla level. Still checking... Paul.
- Tue Jul 08, 2014 8:16 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 42388
Re: ZeroBrane Studio Lua IDE v0.70 is out
The #region and #endregion tags are ignored by the compiler (but not the stuff between them - folding is strictly for in-IDE organisation), allowing you to fold code where you want and give it a meaningful name. ZeroBrane Studio currently doesn't include this functionality, but it may be possible t...
- Mon Jul 07, 2014 3:58 am
- Forum: LÖVE-Android
- Topic: Android: AdMob instructions
- Replies: 1
- Views: 6583
Re: Android: AdMob instructions
At first glance, does this just have a perpetual banner throughout the activity lifecycle? What if you only wanted it to show during certain game states (eg, the menu/options - but not the actual game)? Is there a hook in place to call methods in the Activity from within lua code? Would be easily to...
- Mon Jul 07, 2014 3:46 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 42388
Re: ZeroBrane Studio Lua IDE v0.70 is out
Apologies for the slight threadcromancy: One feature I love and miss most from Visual Studio/NetBeans etc is user defined code regions. Some users hate them, some don't. Would it be possible to have an equivalent in ZeroBrane? I wanted to implement the functionality in Notepad++ but the easiest way ...
- Mon Jul 07, 2014 3:21 am
- Forum: General
- Topic: How do people create their .loves and .exes? (Discussion)
- Replies: 13
- Views: 7489
Re: How do people create their .loves and .exes? (Discussion
I wanted to make a game run on Android, so I've got two batch files for compiling the APKs, as well as one for making a .love -and- another that spins up an EXE w/the required DLLs so I can make a release package - a total of 4 batch files (plus another that runs the game without a .love for quick t...
- Fri Jul 04, 2014 5:51 am
- Forum: Libraries and Tools
- Topic: Notepad++ xml file for LÖVE 0.9
- Replies: 11
- Views: 7343
Re: Notepad++ xml file for LÖVE 0.9
Yes please! My current one is a bit outdated.
- Tue Jun 24, 2014 4:16 am
- Forum: LÖVE-Android
- Topic: Font Scaling
- Replies: 4
- Views: 7964
Re: Font Scaling
I saw that method in the documentation and immediately assumed it was for dealing with retina displays. It works perfectly for this situation! Thanks, mate!
- Mon Jun 23, 2014 6:46 pm
- Forum: LÖVE-Android
- Topic: Font Scaling
- Replies: 4
- Views: 7964
Font Scaling
Hey friends, So I've put together a simple game because I wanted something that ran on my phone - it spawns tiles, you click/tap the tiles, good times. The problem I'm having is this: my phone (Galaxy S4) defaults to an unchangeable resolution of 1920x1080 (aka 1080p). As such, the tiles and fonts -...