Search found 10 matches

by SkymarshallHeff
Mon Jul 14, 2014 6:35 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 42388

Re: ZeroBrane Studio Lua IDE v0.70 is out

paulclinger wrote:> That would be more than enough to make me cry tears of joy

@SkymarshallHeff, I took a look, but it turned out to be not as straightforward as I'd like. I ran into some issues at the Scintilla level. Still checking... Paul.
let me know if you make any progress :D
by SkymarshallHeff
Tue Jul 08, 2014 8:16 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 42388

Re: ZeroBrane Studio Lua IDE v0.70 is out

The #region and #endregion tags are ignored by the compiler (but not the stuff between them - folding is strictly for in-IDE organisation), allowing you to fold code where you want and give it a meaningful name. ZeroBrane Studio currently doesn't include this functionality, but it may be possible t...
by SkymarshallHeff
Mon Jul 07, 2014 3:58 am
Forum: LÖVE-Android
Topic: Android: AdMob instructions
Replies: 1
Views: 6583

Re: Android: AdMob instructions

At first glance, does this just have a perpetual banner throughout the activity lifecycle? What if you only wanted it to show during certain game states (eg, the menu/options - but not the actual game)? Is there a hook in place to call methods in the Activity from within lua code? Would be easily to...
by SkymarshallHeff
Mon Jul 07, 2014 3:46 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 42388

Re: ZeroBrane Studio Lua IDE v0.70 is out

Apologies for the slight threadcromancy: One feature I love and miss most from Visual Studio/NetBeans etc is user defined code regions. Some users hate them, some don't. Would it be possible to have an equivalent in ZeroBrane? I wanted to implement the functionality in Notepad++ but the easiest way ...
by SkymarshallHeff
Mon Jul 07, 2014 3:21 am
Forum: General
Topic: How do people create their .loves and .exes? (Discussion)
Replies: 13
Views: 7489

Re: How do people create their .loves and .exes? (Discussion

I wanted to make a game run on Android, so I've got two batch files for compiling the APKs, as well as one for making a .love -and- another that spins up an EXE w/the required DLLs so I can make a release package - a total of 4 batch files (plus another that runs the game without a .love for quick t...
by SkymarshallHeff
Fri Jul 04, 2014 5:51 am
Forum: Libraries and Tools
Topic: Notepad++ xml file for LÖVE 0.9
Replies: 11
Views: 7343

Re: Notepad++ xml file for LÖVE 0.9

Yes please! My current one is a bit outdated.
by SkymarshallHeff
Tue Jun 24, 2014 4:16 am
Forum: LÖVE-Android
Topic: Font Scaling
Replies: 4
Views: 7964

Re: Font Scaling

I saw that method in the documentation and immediately assumed it was for dealing with retina displays. It works perfectly for this situation! Thanks, mate!
by SkymarshallHeff
Mon Jun 23, 2014 6:46 pm
Forum: LÖVE-Android
Topic: Font Scaling
Replies: 4
Views: 7964

Font Scaling

Hey friends, So I've put together a simple game because I wanted something that ran on my phone - it spawns tiles, you click/tap the tiles, good times. The problem I'm having is this: my phone (Galaxy S4) defaults to an unchangeable resolution of 1920x1080 (aka 1080p). As such, the tiles and fonts -...