Search found 3 matches
- Sat Jun 28, 2014 3:09 am
- Forum: Support and Development
- Topic: Hardon Collider shapesInRange()
- Replies: 2
- Views: 2942
Re: Hardon Collider shapesInRange()
I have been doing some experimenting with this one. It appears that this is being affected by the Cell Size argument that is passed into Collider.new() I believe that this value defines the characteristics of the spacial hash that the Collider uses and that it defines the size of a cell, in pixels, ...
- Fri Jun 27, 2014 8:16 pm
- Forum: Support and Development
- Topic: Hardon Collider shapesInRange()
- Replies: 2
- Views: 2942
Hardon Collider shapesInRange()
I have a question about the shapesInRange() function of the Hardon Collider. I had been using the Collider to generate collision callbacks in a space shooter game I have had no problems with accurately detecting collisions between objects I recently tried to add a function to determine if a portion ...
- Mon Jun 23, 2014 4:35 pm
- Forum: Support and Development
- Topic: Attaching multiple shapes to fixture and setting an image
- Replies: 10
- Views: 7064
Re: Attaching multiple shapes to fixture and setting an imag
Is there any chance that you still have the working code for this example Geocine?
Could you share the compete solution or a link to it?
Could you share the compete solution or a link to it?