Search found 3 matches

by vimes
Sat Jun 28, 2014 3:09 am
Forum: Support and Development
Topic: Hardon Collider shapesInRange()
Replies: 2
Views: 2910

Re: Hardon Collider shapesInRange()

I have been doing some experimenting with this one. It appears that this is being affected by the Cell Size argument that is passed into Collider.new() I believe that this value defines the characteristics of the spacial hash that the Collider uses and that it defines the size of a cell, in pixels, ...
by vimes
Fri Jun 27, 2014 8:16 pm
Forum: Support and Development
Topic: Hardon Collider shapesInRange()
Replies: 2
Views: 2910

Hardon Collider shapesInRange()

I have a question about the shapesInRange() function of the Hardon Collider. I had been using the Collider to generate collision callbacks in a space shooter game I have had no problems with accurately detecting collisions between objects I recently tried to add a function to determine if a portion ...
by vimes
Mon Jun 23, 2014 4:35 pm
Forum: Support and Development
Topic: Attaching multiple shapes to fixture and setting an image
Replies: 10
Views: 6961

Re: Attaching multiple shapes to fixture and setting an imag

Is there any chance that you still have the working code for this example Geocine?
Could you share the compete solution or a link to it?