Search found 19 matches
- Tue Oct 28, 2014 9:14 pm
- Forum: Games and Creations
- Topic: Warlock's Tower (RELEASED!)
- Replies: 30
- Views: 32563
Re: Warlock's Tower - A Movement Puzzle
If you can build complex levels out of simple rules everyone understands, then its a good game. Nice!
- Sat Jun 28, 2014 6:10 pm
- Forum: Support and Development
- Topic: How do I change card graphic?
- Replies: 13
- Views: 10716
Re: How do I change card graphic?
There are exactly four comparison to be done, so you need one loop which runs four times. local dirs = { nAtk = {"sAtk", 0, -1}, eAtk = {"wAtk", 1, 0}, sAtk = {"eAtk", 0, 1}, wAtk = {"eAtk", -1, 0}, } function compareCardValues() print("COMPARE: cardSelec...
- Mon Jun 16, 2014 7:46 pm
- Forum: Support and Development
- Topic: How do I change card graphic?
- Replies: 13
- Views: 10716
Re: How do I change card graphic?
Oh, yes! The error is in the following lines: (the placement of the spots) spots = {} for i=1,9 do spots[i] = Cardspot:new("fancy", 0, 0, 0, 0) spots[i].x = 220 + (i%3)*130 spots[i].y = 120 + math.floor(i/3)*150 end Do you know the modulo operator %? I used it for the x property. 0%3 = 0; ...
- Sun Jun 15, 2014 4:53 pm
- Forum: Support and Development
- Topic: How do I change card graphic?
- Replies: 13
- Views: 10716
Re: How do I change card graphic?
Oh, i'm sorry. I looked at your old code and saw, that those variables (playerHand, enemyHand) were never supposed to be drawn :roll: So just remove those 6 lines. Or do it with even less code: function love.draw() love.graphics.draw(bg, 0, 0) for _, array in ipairs({s, spots, playercardsOnTable, en...
- Sat Jun 14, 2014 7:10 pm
- Forum: Support and Development
- Topic: How do I change card graphic?
- Replies: 13
- Views: 10716
Re: How do I change card graphic?
If i understand that game correctly, the atk never changes and only depends on the type of the card. So you could have a associative array that is indexed by the type of card and gives you the Atk values of all four directions: local cardTemplates = { bitebug = {5,1,3,3}, blobra = {5,2,3,1}, bloodso...
- Thu Jun 12, 2014 3:31 pm
- Forum: Support and Development
- Topic: Night effect
- Replies: 8
- Views: 4823
Re: Night effect
Well, what is the difference between night and day in real life? :rofl: The light/shadow. Typically at nighttime there is less light and so everything is darker. So simple draw a black rectangle over the screen, while changing the alpha value according to the time: love.graphics.setColor(0,0,0, (sin...
- Tue Jun 10, 2014 9:11 am
- Forum: Games and Creations
- Topic: Xeldas Saga (Short Action-Platformer)
- Replies: 11
- Views: 10167
Re: Xeldas Saga (Short Action-Platformer)
Did you get the error immediately on starting? I guess old savefiles produce the error. You can either delete the savefiles in the "Xeldas Saga" directory in the love directory: Windows XP: C:\Documents and Settings\user\Application Data\LOVE\ or %appdata%\LOVE\ Windows Vista and 7: C:\Use...
- Sun Jun 08, 2014 10:30 am
- Forum: Games and Creations
- Topic: Food Eater
- Replies: 5
- Views: 3122
Re: Food Eater
Nice game, but it is kind of mean, that the left red block start already in the screen, while right ones start outside of the screen. Also you made a typo in the help: "lies" -> "lives".
- Fri Jun 06, 2014 2:51 pm
- Forum: Games and Creations
- Topic: Xeldas Saga (Short Action-Platformer)
- Replies: 11
- Views: 10167
Re: Xeldas Saga (Short Action-Platformer)
Independent of using vsync or not the framerate is always 60 fps on my netbook... I thought löve does that automatically!? Do i have to use a custom love.run if i want to have a maximal framerate? :huh: Edit : now (for v0.2) i use the 0.9.1 love.run from the wiki and replaced sleep with the followin...
- Fri Jun 06, 2014 1:33 am
- Forum: Support and Development
- Topic: How do I change card graphic?
- Replies: 13
- Views: 10716
Re: How do I change card graphic?
Actually im not sure why the images are not updated. However your code is quite a mess ;) A simple indicator that your making yourself too much work is when you start naming variables with indices. Remember to stay DRY (Dont repeat yourself), much code you wrote is simply copy-pasted 10 times in a r...