Search found 9 matches

by G-Mang
Sun Sep 14, 2014 2:35 am
Forum: Support and Development
Topic: Fullscreen bug
Replies: 15
Views: 13218

Re: Fullscreen bug

Sorry for the necro, but I was giving canvas a try and remembered this thread! If you're interested in the canvas method, it would look something like this (untested) function love.load() awesomecanvas = love.graphics.newCanvas(512, 448) awesomecanvas:setFilter("nearest", "nearest&quo...
by G-Mang
Wed Sep 03, 2014 2:10 am
Forum: Support and Development
Topic: Smooth movement (design question)
Replies: 3
Views: 3665

Re: Smooth movement (design question)

I worked on a maze tag kind of game in college that dealt a lot with pacman/bomberman-style arena movement, so it might be relevant here. :P These were the basic rules, in case your game wouldn't work the same way: 1. Players could only move straight north, south, easy, west (no diagonal, no height)...
by G-Mang
Sat Jul 05, 2014 5:06 am
Forum: Support and Development
Topic: Fullscreen bug
Replies: 15
Views: 13218

Re: Fullscreen bug

Oh ya much better. :rofl: TY!
by G-Mang
Sat Jul 05, 2014 4:27 am
Forum: Support and Development
Topic: Fullscreen bug
Replies: 15
Views: 13218

Re: Fullscreen bug

I dunno about OP, but none of those love.functions (push, scale, pop) seem to do anything for me. Get errors like this: Error: main.lua:32: attempt to call field 'push' (a nil value) stack traceback: main.lua:32: in function 'draw' [string "boot.lua"]:438: in function <[string "boot.l...
by G-Mang
Fri Jul 04, 2014 10:35 pm
Forum: Support and Development
Topic: Fullscreen bug
Replies: 15
Views: 13218

Re: Fullscreen bug

It's definitely more preferred these days to not change the resolution if you can. Especially to low ones from the early days of computing. ... If you want advice, I can try and answer and provide samples. As a noobie, I definitely want to learn more about this. :0 Any good samples or tutorials to ...
by G-Mang
Mon Jun 09, 2014 4:23 am
Forum: Support and Development
Topic: Can't get controllers vibrating (X360 pads, Win 8.1)
Replies: 3
Views: 2934

Re: Can't get controllers vibrating (X360 pads, Win 8.1)

I believe it's a bug in SDL which may be fixed for its next release: https://bitbucket.org/rude/love/issue/888/gamepad-vibration-doesnt-work Ahhh I didn't even check the issue tracker. Thanks. Hopefully that gets patched soon? :o: For now, try throwing joystick:setVibration( left, right ) at it any...
by G-Mang
Mon Jun 09, 2014 3:26 am
Forum: Support and Development
Topic: Can't get controllers vibrating (X360 pads, Win 8.1)
Replies: 3
Views: 2934

Can't get controllers vibrating (X360 pads, Win 8.1)

Setting up my controller logic atm. :) Everything's perfect except for vibration. Just can't get it to work in LOVE. :( Example test: function love.joystickadded( joystick ) local canVibrate = joystick:isVibrationSupported( joystick ) print( canVibrate ) end false I'm on Windows 8.1, using LOVE 0.9....
by G-Mang
Mon Jun 09, 2014 12:25 am
Forum: Support and Development
Topic: Problem with LOVE and Notepad++ [nppexec]
Replies: 9
Views: 8378

Re: Problem with LOVE and Notepad++ [nppexec]

This worked for me, but the problem I had is that I don't see what's printed to console until after I close the game. :( Is there any other way to watch the output? nppexec used to be my main man for this... Did you do one of these at the start of your scripts? io.stdout:setvbuf( "no" ) I...
by G-Mang
Sun Jun 01, 2014 12:33 am
Forum: Support and Development
Topic: Problem with LOVE and Notepad++ [nppexec]
Replies: 9
Views: 8378

Re: Problem with LOVE and Notepad++ [nppexec]

I had the same problem. An old post by Imp1 had a workaround that fixed it for me. Create a batch file (I went with C:\Program Files\LOVE\loveit.bat ) with the following script: "C:\Program Files\LOVE\love.exe" %1 In the Execute text box of nppexec, run the following command: "C:\Prog...