Search found 18 matches
- Thu Jul 10, 2014 8:57 pm
- Forum: Games and Creations
- Topic: [Android] Fargerfight: a local competitive two-player game f
- Replies: 3
- Views: 3455
Re: [Android] Fargerfight: a local competitive two-player ga
Very nice, very clever. Good job.
- Thu Jul 10, 2014 8:01 pm
- Forum: General
- Topic: confused somewhat
- Replies: 17
- Views: 9169
Re: confused somewhat
but if you want I could write you up something about closures tomorrow. That would be lovely. ...would documentation through comments in the code be possible? :x Thou doest stab at my heart. :cool: Usually my commenting is better. LoveTank is a bit light on comments, partially because Lua has no //...
- Wed Jul 09, 2014 8:22 pm
- Forum: General
- Topic: confused somewhat
- Replies: 17
- Views: 9169
Re: confused somewhat
...something has to "click" in your head... Oh, how I would like to be able to explain this to common folk. For most people, I think, this "clicking" is a rare thing, less than once every 6 months. Said another way, more than 6 months passes between clicks. For me as a software ...
- Sun Jun 29, 2014 8:16 pm
- Forum: General
- Topic: confused somewhat
- Replies: 17
- Views: 9169
Re: confused somewhat
-- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) I presume these are the lines of the class.lua file you are referring to? I spent all of yesterday reading the online version of Programming in Lua which is the source reference for...
- Fri Jun 27, 2014 5:22 am
- Forum: General
- Topic: Concept of a button?
- Replies: 12
- Views: 16324
Re: Concept of a button?
Uh, yeah. Hmmmm.... Lua as a language has a few surprises to a classical OOP coder like myself. We have found some interesting... "defects" if you're of the mentality of Extreme Programming. Other people call them bugs. For one, it appears that the code we are using to create objects allow...
- Fri Jun 13, 2014 5:38 am
- Forum: General
- Topic: Concept of a button?
- Replies: 12
- Views: 16324
Re: Concept of a button?
Thank you all for your input. We did create our own buttons and toggle-able labels, as well as a whole micro-architecture framework to run Love2D projects in. It is yours to enjoy!
- Fri Jun 13, 2014 5:35 am
- Forum: Games and Creations
- Topic: LoveTank - Soft Launch
- Replies: 9
- Views: 6075
Re: LoveTank - Soft Launch
A new version of LoveTank has been added to the first post mostly because we added a UI framework to make the game easier to code. Soon to wrap the .love file in a zip that contains all the templates and instructions you need to create your own tanks. Of course, that is leading up to the full launch...
- Fri Jun 13, 2014 5:26 am
- Forum: Libraries and Tools
- Topic: StageManager for LÖVE
- Replies: 1
- Views: 2595
StageManager for LÖVE
Need state management? Need a simple way to get objects on and off the screen? Need those objects to respond to click and keyboard events? Have no fear StageManager is here! A few days/weeks ago we released our first version of LoveTank . When we did, we wanted to include a way to select which tanks...
- Fri Jun 06, 2014 5:56 pm
- Forum: General
- Topic: Concept of a button?
- Replies: 12
- Views: 16324
Re: Concept of a button?
I know I have been gone for two days (which is nothing in development time) but I wanted to shoot a quick update. Thank you all for your input and suggestions. The button classes and framework references were great. Because I am using Love2D as a learning platform (to learn Lua, and provide a platfo...
- Wed Jun 04, 2014 2:23 am
- Forum: General
- Topic: Thread Necro
- Replies: 8
- Views: 3118
Re: Thread Necro
For me I vote for the usefulness aspect of that. I might run across that very thread searching for that very problem and if the answer never gets added to that thread, I'll have to keep searching. Add the answer!