Search found 18 matches

by Ramcat
Thu Jul 10, 2014 8:01 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 9169

Re: confused somewhat

but if you want I could write you up something about closures tomorrow. That would be lovely. ...would documentation through comments in the code be possible? :x Thou doest stab at my heart. :cool: Usually my commenting is better. LoveTank is a bit light on comments, partially because Lua has no //...
by Ramcat
Wed Jul 09, 2014 8:22 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 9169

Re: confused somewhat

...something has to "click" in your head... Oh, how I would like to be able to explain this to common folk. For most people, I think, this "clicking" is a rare thing, less than once every 6 months. Said another way, more than 6 months passes between clicks. For me as a software ...
by Ramcat
Sun Jun 29, 2014 8:16 pm
Forum: General
Topic: confused somewhat
Replies: 17
Views: 9169

Re: confused somewhat

-- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) I presume these are the lines of the class.lua file you are referring to? I spent all of yesterday reading the online version of Programming in Lua which is the source reference for...
by Ramcat
Fri Jun 27, 2014 5:22 am
Forum: General
Topic: Concept of a button?
Replies: 12
Views: 16324

Re: Concept of a button?

Uh, yeah. Hmmmm.... Lua as a language has a few surprises to a classical OOP coder like myself. We have found some interesting... "defects" if you're of the mentality of Extreme Programming. Other people call them bugs. For one, it appears that the code we are using to create objects allow...
by Ramcat
Fri Jun 13, 2014 5:38 am
Forum: General
Topic: Concept of a button?
Replies: 12
Views: 16324

Re: Concept of a button?

Thank you all for your input. We did create our own buttons and toggle-able labels, as well as a whole micro-architecture framework to run Love2D projects in. It is yours to enjoy!
by Ramcat
Fri Jun 13, 2014 5:35 am
Forum: Games and Creations
Topic: LoveTank - Soft Launch
Replies: 9
Views: 6075

Re: LoveTank - Soft Launch

A new version of LoveTank has been added to the first post mostly because we added a UI framework to make the game easier to code. Soon to wrap the .love file in a zip that contains all the templates and instructions you need to create your own tanks. Of course, that is leading up to the full launch...
by Ramcat
Fri Jun 13, 2014 5:26 am
Forum: Libraries and Tools
Topic: StageManager for LÖVE
Replies: 1
Views: 2595

StageManager for LÖVE

Need state management? Need a simple way to get objects on and off the screen? Need those objects to respond to click and keyboard events? Have no fear StageManager is here! A few days/weeks ago we released our first version of LoveTank . When we did, we wanted to include a way to select which tanks...
by Ramcat
Fri Jun 06, 2014 5:56 pm
Forum: General
Topic: Concept of a button?
Replies: 12
Views: 16324

Re: Concept of a button?

I know I have been gone for two days (which is nothing in development time) but I wanted to shoot a quick update. Thank you all for your input and suggestions. The button classes and framework references were great. Because I am using Love2D as a learning platform (to learn Lua, and provide a platfo...
by Ramcat
Wed Jun 04, 2014 2:23 am
Forum: General
Topic: Thread Necro
Replies: 8
Views: 3118

Re: Thread Necro

For me I vote for the usefulness aspect of that. I might run across that very thread searching for that very problem and if the answer never gets added to that thread, I'll have to keep searching. Add the answer!