Search found 22 matches
- Wed Feb 25, 2015 10:57 pm
- Forum: Support and Development
- Topic: Platform Collision problems
- Replies: 2
- Views: 1481
Re: Platform Collision problems
Hi, the problem is in the AABB-collision-check. It should be this: if player.y + player.h > v.y and player.y < v.y + v.h and player.x + player.w > v.x and player.x < v.x + v.w then you had an additional "+ player.h" in there. The next thing you should to is refine the collision resolution...
- Wed Feb 25, 2015 8:59 pm
- Forum: Support and Development
- Topic: Platform Collision problems
- Replies: 2
- Views: 1481
Platform Collision problems
I've been developing a platformer and have come across a problem. If the player jumps from the top platform to the bottom he goes right through it but if he jumps onto it from the ground, he stays on it. I don't know what's going on. Controls: Arrow keys to move right/left Spacebar to jump. Hold lsh...
- Tue Jun 17, 2014 8:41 pm
- Forum: Libraries and Tools
- Topic: SPAM - Simple Powerful Audio Manager
- Replies: 7
- Views: 4856
Re: SPAM - Simple Powerful Audio Manager
Awesome. This will be useful
- Sun Jun 08, 2014 12:08 pm
- Forum: Games and Creations
- Topic: Food Eater
- Replies: 5
- Views: 2978
Re: Food Eater
Haha, thanks I'll fix thatDrCicero wrote:Also you made a typo in the help: "lies" -> "lives".
- Sun Jun 08, 2014 12:06 pm
- Forum: Games and Creations
- Topic: Food Eater
- Replies: 5
- Views: 2978
Re: Food Eater
Still using pictures for menus Yep, as I said, Food eater is a game that I was making during the development of Shapes of Doom Food eater was a side project and since I used pictures for menus then, there are pics for menus now. But I am going to add buttons. Since this game was a side project it n...
- Sat Jun 07, 2014 8:30 pm
- Forum: Games and Creations
- Topic: Food Eater
- Replies: 5
- Views: 2978
Food Eater
Food eater is a game that I was making during the development of Shapes of Doom It's basically a game where you have to get the white squares but you can't hit into any of the red rectangles. The rectangles are the enemies of all shapes :D I haven't added any highscore keeping but that will soon be ...
- Wed Jun 04, 2014 6:53 pm
- Forum: Games and Creations
- Topic: Shapes of Doom
- Replies: 11
- Views: 8873
Re: Shapes of Doom
I now but I prefer to have everything in the same file. Trust me it's much better split it up into different files, one for GUI, one for enemies and etc It will end up being a total mess when it's all in one file, you will never be able to make a big project with everything in one file, in my curre...
- Tue Jun 03, 2014 9:13 pm
- Forum: Games and Creations
- Topic: Shapes of Doom
- Replies: 11
- Views: 8873
Re: Shapes of Doom
Comrade why do you have all your text in images? you can use fonts instead The text in images are just templates, I'm going to remove the text and then just add buttons. also you shouldn't have everything in main.lua you can make more .lua files and require them with require("fileName") o...
- Sun Jun 01, 2014 8:22 am
- Forum: Games and Creations
- Topic: Shapes of Doom
- Replies: 11
- Views: 8873
Re: Shapes of Doom
Thank you, I'll fix thatA.N.D.R.E.I.C.H wrote:there is some weak or bug...
if you place your hero like that...
you'll never be hit...
- Sat May 31, 2014 7:12 pm
- Forum: Games and Creations
- Topic: Shapes of Doom
- Replies: 11
- Views: 8873
Re: Shapes of Doom
gestaltist wrote: "Two minor comments: 1) there seems to be no way back from the controls/credits screens to the main menu. 2) if you would like to make the game prettier, you could try to add some clouds in the background. Bonus points for parallax. Just an idea if you want to keep working on ...