Search found 22 matches

by roggie
Wed Feb 25, 2015 10:57 pm
Forum: Support and Development
Topic: Platform Collision problems
Replies: 2
Views: 1481

Re: Platform Collision problems

Hi, the problem is in the AABB-collision-check. It should be this: if player.y + player.h > v.y and player.y < v.y + v.h and player.x + player.w > v.x and player.x < v.x + v.w then you had an additional "+ player.h" in there. The next thing you should to is refine the collision resolution...
by roggie
Wed Feb 25, 2015 8:59 pm
Forum: Support and Development
Topic: Platform Collision problems
Replies: 2
Views: 1481

Platform Collision problems

I've been developing a platformer and have come across a problem. If the player jumps from the top platform to the bottom he goes right through it but if he jumps onto it from the ground, he stays on it. I don't know what's going on. Controls: Arrow keys to move right/left Spacebar to jump. Hold lsh...
by roggie
Tue Jun 17, 2014 8:41 pm
Forum: Libraries and Tools
Topic: SPAM - Simple Powerful Audio Manager
Replies: 7
Views: 4856

Re: SPAM - Simple Powerful Audio Manager

Awesome. This will be useful :awesome:
by roggie
Sun Jun 08, 2014 12:08 pm
Forum: Games and Creations
Topic: Food Eater
Replies: 5
Views: 2978

Re: Food Eater

DrCicero wrote:Also you made a typo in the help: "lies" -> "lives". ;)
Haha, thanks I'll fix that :awesome:
by roggie
Sun Jun 08, 2014 12:06 pm
Forum: Games and Creations
Topic: Food Eater
Replies: 5
Views: 2978

Re: Food Eater

Still using pictures for menus Yep, as I said, Food eater is a game that I was making during the development of Shapes of Doom Food eater was a side project and since I used pictures for menus then, there are pics for menus now. But I am going to add buttons. Since this game was a side project it n...
by roggie
Sat Jun 07, 2014 8:30 pm
Forum: Games and Creations
Topic: Food Eater
Replies: 5
Views: 2978

Food Eater

Food eater is a game that I was making during the development of Shapes of Doom It's basically a game where you have to get the white squares but you can't hit into any of the red rectangles. The rectangles are the enemies of all shapes :D I haven't added any highscore keeping but that will soon be ...
by roggie
Wed Jun 04, 2014 6:53 pm
Forum: Games and Creations
Topic: Shapes of Doom
Replies: 11
Views: 8873

Re: Shapes of Doom

I now but I prefer to have everything in the same file. Trust me it's much better split it up into different files, one for GUI, one for enemies and etc It will end up being a total mess when it's all in one file, you will never be able to make a big project with everything in one file, in my curre...
by roggie
Tue Jun 03, 2014 9:13 pm
Forum: Games and Creations
Topic: Shapes of Doom
Replies: 11
Views: 8873

Re: Shapes of Doom

Comrade why do you have all your text in images? you can use fonts instead The text in images are just templates, I'm going to remove the text and then just add buttons. also you shouldn't have everything in main.lua you can make more .lua files and require them with require("fileName") o...
by roggie
Sun Jun 01, 2014 8:22 am
Forum: Games and Creations
Topic: Shapes of Doom
Replies: 11
Views: 8873

Re: Shapes of Doom

A.N.D.R.E.I.C.H wrote:there is some weak or bug...
if you place your hero like that...
Image
you'll never be hit...
Thank you, I'll fix that
by roggie
Sat May 31, 2014 7:12 pm
Forum: Games and Creations
Topic: Shapes of Doom
Replies: 11
Views: 8873

Re: Shapes of Doom

gestaltist wrote: "Two minor comments: 1) there seems to be no way back from the controls/credits screens to the main menu. 2) if you would like to make the game prettier, you could try to add some clouds in the background. Bonus points for parallax. Just an idea if you want to keep working on ...