Search found 53 matches
- Sat May 22, 2021 7:51 pm
- Forum: Games and Creations
- Topic: Old-school party rpg
- Replies: 7
- Views: 18167
Re: Old-school party rpg
Inner alchemy and necrobiosis… Grimoire keeps some interesting powers inside…
- Wed Oct 21, 2020 8:39 pm
- Forum: Games and Creations
- Topic: Old-school party rpg
- Replies: 7
- Views: 18167
- Fri Oct 16, 2020 5:12 am
- Forum: Games and Creations
- Topic: Old-school party rpg
- Replies: 7
- Views: 18167
- Tue Oct 06, 2020 7:56 pm
- Forum: General
- Topic: Does anyone have any ideas for a game that will take a solid 8 to 12 months?
- Replies: 4
- Views: 5437
Re: Does anyone have any ideas for a game that will take a solid 8 to 12 months?
A solid 8 to 12 months of fulltime, or weekends and evenings?
- Tue Oct 06, 2020 6:17 pm
- Forum: Games and Creations
- Topic: Old-school party rpg
- Replies: 7
- Views: 18167
Re: Old-school party rpg
Some working videos and screenshots. UbTz4A8q6QQ d8kDM33Au4A pIGaInAm5Mg https://i.ibb.co/jW9yG7N/2020-10-03-175151-1920x1080-scrot.png https://i.ibb.co/YRV8n7H/2020-10-03-174850-1920x1080-scrot.png https://i.ibb.co/VwqLfWq/2020-10-03-174844-1920x1080-scrot.png https://i.ibb.co/6mCzJdh/2020-10-03-21...
- Thu Jul 23, 2020 10:53 am
- Forum: Support and Development
- Topic: Performance and quantity of classes
- Replies: 4
- Views: 4351
Re: Performance and quantity of classes
>Can you share example code
Well, 1.5 Mb of my code, 3 Mb of third party libs, 125 Mb total.
Can build a light weight demo with the same code structure, but not sure if it'll get the same performance issue. I should think how to do it in better way…
Well, 1.5 Mb of my code, 3 Mb of third party libs, 125 Mb total.
Can build a light weight demo with the same code structure, but not sure if it'll get the same performance issue. I should think how to do it in better way…
- Thu Jul 23, 2020 7:02 am
- Forum: Support and Development
- Topic: Performance and quantity of classes
- Replies: 4
- Views: 4351
Re: Performance and quantity of classes
One class and 4 classes inherited from it: 25 fps. One big class, sum of all 5 — 60 with vsync.
- Wed Jul 22, 2020 8:42 pm
- Forum: Support and Development
- Topic: Performance and quantity of classes
- Replies: 4
- Views: 4351
Performance and quantity of classes
Strange situation. Writing a game using love2d and 3dreamengine. 90+ fps. Adding a simple class (no drawing, no update inside, inheritanced from other simple class) — 25 fps… Removing any string like cClass = require class gives higher fps again. Looks like there is some limit. The only suspicious t...
- Wed Jul 15, 2020 2:14 pm
- Forum: Games and Creations
- Topic: Old-school party rpg
- Replies: 7
- Views: 18167
Re: Old-school party rpg
>You worked alone on this?!
Code and game mechanics — yes. And almost all 2d placeholders made by me too. Some sounds.
There is a 3d-modeller in the team too.
Music and other sounds was taken from old projects which was not completed.
Code and game mechanics — yes. And almost all 2d placeholders made by me too. Some sounds.
There is a 3d-modeller in the team too.
Music and other sounds was taken from old projects which was not completed.
- Tue Jul 14, 2020 3:31 pm
- Forum: Games and Creations
- Topic: Old-school party rpg
- Replies: 7
- Views: 18167
Old-school party rpg
m-VTd5Tha3o love2d + 3dreamengine + loveframes + love-loader + cron + maf + some partly remade free code from other libs. Well, looking for 2d artist, crazy fan of old-school rpgs who is ready to spent a lot of time for a hobby (but I hope not only hobby in future) project. If you know one — contac...