Search found 49 matches
- Wed Jul 30, 2014 10:13 pm
- Forum: Libraries and Tools
- Topic: QuadTree Collision
- Replies: 6
- Views: 6408
Re: QuadTree Collision
Would you mind sharing a love file? I would love to see your implementation. Hey, Gestaltist. I'll have a love file to share in a day or two. I just want some time to clean up the code a bit, make sure it's properly commented, et cetera. Thanks man! Comments are very appreciated. I have been thinki...
- Wed Jul 30, 2014 10:08 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722681
Re: What's everyone working on? (tigsource inspired)
wobble.gif That mechanic looks really neat... well done! Also, the relatively simple graphics are a nice contrast to the more complex physics (usually these kind of pixel graphics don't come with physics) - I like it! I also like the mechanic a lot! Nice to look at. Meanwhile, my simulation project...
- Wed Jul 30, 2014 6:45 am
- Forum: Libraries and Tools
- Topic: QuadTree Collision
- Replies: 6
- Views: 6408
Re: QuadTree Collision
Would you mind sharing a love file? I would love to see your implementation.
- Wed Jul 23, 2014 10:15 pm
- Forum: Support and Development
- Topic: Interactive Löve?
- Replies: 7
- Views: 4259
Re: Interactive Löve?
Not quite what you are asking about but I like Love Fiddle to quickly test stuff:
http://lovefiddle.com
http://lovefiddle.com
- Tue Jul 22, 2014 8:49 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722681
Re: What's everyone working on? (tigsource inspired)
Thanks, I spent quite some time on it.Ranguna259 wrote:Really loved the demo, nice work
I forgot to mention that the terrain generation takes longer than it should - it’s a simple fractal method running several thousand iterations. So be patient, it WILL appear.
- Tue Jul 22, 2014 8:54 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1804
- Views: 1722681
Re: What's everyone working on? (tigsource inspired)
I have an ambitious plan to create a “fantasy history simulator”. If I complete it, it will generate a random world, generate realistic climate for it and - based on that - generate realistic vegetation and animals. Then, it will place primitive tribes in a number of places who then will be able to ...
- Mon Jul 21, 2014 11:03 pm
- Forum: Libraries and Tools
- Topic: A good, reliable and performant Voronoi implementation
- Replies: 12
- Views: 11801
Re: A good, reliable and performant Voronoi implementation
I have added some new stuff: polygon detection, neighborhood calculation. See attached the new demo.
There are still glitches for some edge cases - even more visible now that the demo draws colorful polygons. I will need to test this next.
There are still glitches for some edge cases - even more visible now that the demo draws colorful polygons. I will need to test this next.
- Sun Jul 20, 2014 10:28 pm
- Forum: Libraries and Tools
- Topic: A good, reliable and performant Voronoi implementation
- Replies: 12
- Views: 11801
Re: A good, reliable and performant Voronoi implementation
Hey guys, I haven’t had the time to improve this library yet, but I have found a great explanation of the Fortune’s algorithm for anyone interested to understand how this implementation works:
http://www.ams.org/samplings/feature-co ... rc-voronoi
http://www.ams.org/samplings/feature-co ... rc-voronoi
- Sat Jul 19, 2014 11:53 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 38778
Re: Echoes of the Imperium (4X Strategy Game)
Wow Lap.
This editor looks really good.
May I ask how you have achieved this terrain? Is this procedurally generated or are these images (for the whole mountain, for example).
This editor looks really good.
May I ask how you have achieved this terrain? Is this procedurally generated or are these images (for the whole mountain, for example).
- Sat Jul 19, 2014 9:48 am
- Forum: Libraries and Tools
- Topic: yet another class implementation-if you hate getters/setters
- Replies: 1
- Views: 2245
Re: yet another class implementation-if you hate getters/set
I have added a lot of stuff to this, based on my personal needs, as none of you have commented: - the possibility to name allowed keys and/or allowed key types (for example, you might only want numeric keys plus an “id” key) - methods - the possibility to define getters and setters for a whole key t...