Search found 4 matches
- Tue Jun 03, 2014 7:01 pm
- Forum: Support and Development
- Topic: Confusion with mixins and missing variables
- Replies: 2
- Views: 1079
Re: Confusion with mixins and missing variables
Haha yes, I was just going to post about how I had found what my error was, and it indeed came from the line you highlighted :D I had forgot that setContent's parameter was not "actor" anymore but just "content", as I added support for the item class, so it indeed added the actua...
- Tue Jun 03, 2014 12:59 am
- Forum: Support and Development
- Topic: Confusion with mixins and missing variables
- Replies: 2
- Views: 1079
Confusion with mixins and missing variables
Me again, this time it wont be as easy as choosing the right file loading function :v Basically, to handle game objects, I have decided that objects had a prototype class (like actor or item), a defined template to copy (such as wall, enemy, player, door, gun, etc) that would define it's behavior an...
- Sat May 24, 2014 11:14 pm
- Forum: Support and Development
- Topic: [FIXED]Fused executable not working as intended
- Replies: 3
- Views: 877
Re: Fused executable not working as intended
I suspect it's confused because you're attempting to load it from a different folder. This seems to work fine though: rawMaps[k] = love.filesystem.load("maps/"..v)() Hmm, yes, I had trouble with all those load functions before, which is why I settled for dofile(), but I will try out this ...
- Sat May 24, 2014 10:42 pm
- Forum: Support and Development
- Topic: [FIXED]Fused executable not working as intended
- Replies: 3
- Views: 877
[FIXED]Fused executable not working as intended
Hello there, first things first, here is the faulty .love file : http://filesmelt.com/dl/decker.love Basically, it works very well when it's contents are executed separately (when ran with ZeroBrane, for example), but if ran as a .love file (or a fused exe, it doesn't matter), it outputs this error ...