Search found 131 matches
- Wed May 06, 2015 8:28 pm
- Forum: General
- Topic: Questions about require, calling tables from files.
- Replies: 13
- Views: 7236
Re: Questions about require, calling tables from files.
I think if you use require, you need to return a value from the end of the lua file? Also if you use require, I think you will get same object as a return value such as: -- something.lua return { moo = 'yo' } -- main.lua local a = require 'something' a.moo = "test" -- change the moo in the...
- Wed May 06, 2015 4:48 pm
- Forum: Support and Development
- Topic: When does love.keypressed actually run?
- Replies: 15
- Views: 10211
Re: When does love.keypressed actually run?
You would need to define a valid time range anyway, because no way human reaction time is more precise than 60FPS, so I don't think that's necessary. Maybe the quote itself was not a reply for my rhythm based games, rather than a general answer, but regardless: Quick searching shows that some versi...
- Wed May 06, 2015 4:47 am
- Forum: Support and Development
- Topic: When does love.keypressed actually run?
- Replies: 15
- Views: 10211
Re: When does love.keypressed actually run?
If you are making a rhythm based game, you might run into problems with the accuracy. If you consider normal 60fps, its way too inaccurate for rhythm based games, meaning you probably have to make some way polling of keys actually work on separate thread outside of draw / update functions. I am not ...
- Tue May 05, 2015 9:54 pm
- Forum: General
- Topic: Why is (-1)^1.2 not defined?
- Replies: 6
- Views: 4291
Re: Why is (-1)^1.2 not defined?
I would guess at least some math libraries would define it something as:
{ re = cos 1.2pi, im = sin 1.2pi }
and if not, you can probably define it yourself.
{ re = cos 1.2pi, im = sin 1.2pi }
and if not, you can probably define it yourself.
- Mon Apr 27, 2015 4:56 pm
- Forum: Support and Development
- Topic: Menu structure
- Replies: 8
- Views: 4631
Re: Menu structure
There is this HTML-JS interactive storytelling engine whose name I forgot; it's basically a dialogue system. It has an editor but no way to save or export the result other than HTMl AFAIK, so you would need to write a little JS export and a fitting Lua library. Maybe you mean Twine: http://twinery....
- Sun Apr 19, 2015 6:32 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7965
Re: Big tables and performance with love.graphics.draw.
Would you like to show me a table arranged in that way? This is how I understand the arrangement: t = { [y1] = {[x1] = {tile1},[x2] = {tile2},[x3] = {tile3},[x4] = {tile4}}, [y2] = {[x1] = {tile5},[x2] = {tile6},[x3] = {tile7},[x4] = {tile8}}, [y3] = {[x1] = {tile9},[x2] = {tile10},[x3] = {tile1},[...
- Sun Apr 19, 2015 8:43 am
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7965
Re: Big tables and performance with love.graphics.draw.
Even if you have millions of tiles, you only only should draw those that are visible to the screen anyways. There is no point iterating through millions of tiles if only 1000 of them are visible. On the other hand if you do need to update the look on every tile on every frame, then you will most lik...
- Fri Apr 03, 2015 11:07 am
- Forum: General
- Topic: performance too LOW!
- Replies: 27
- Views: 21034
Re: performance too LOW!
I am guessing you do not use sprite batches, and without using sprite batches on drawing stuff I think it is quite useless test. I am almost sure that you are more likely gonna be bounded by your gpu rendering unit, than LUAs performance. Also saying that you have 5000 polygons on your phone and 500...
- Sat Mar 21, 2015 9:44 am
- Forum: Libraries and Tools
- Topic: Love Game Maker
- Replies: 39
- Views: 27037
Re: Love Game Maker
Well I could be wrong, but up to my knowledge you cannot develop with Mono to mobile devices without Xamarin, maybe this has changed since I didn't anymore find any info about Xamarin on their page. The thing with mono is, which is not really mentioned well in their site, but it does cost money to p...
- Thu Mar 12, 2015 6:14 pm
- Forum: Support and Development
- Topic: table.remove wont "Remove" table
- Replies: 21
- Views: 12630
Re: table.remove wont "Remove" table
If you are only comparing distances, it might be good to know that calculating square root is kind of expensive operation, since up to my knowledge it always involves a lot of calculation. Might be using newton method or something, but regardless it is a lot more expensive to calculate square root t...