I replaced the contents of the old STI with the new one.
maybe I did something wrong?, I tested the code and it worked, then I upgraded STI and this happened.
Search found 12 matches
- Thu Aug 14, 2014 1:49 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 839055
- Sat Aug 09, 2014 6:35 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 839055
Re: Simple Tiled Implementation - STI v0.7.5
with that last update, my tilemap's path's are not longer relative to the root folder, now they appear to be relative to the map's location.
SCREENSHOT here
http://s30.postimg.org/yunvmty2n/Nueva_ ... e_bits.jpg
SCREENSHOT here
http://s30.postimg.org/yunvmty2n/Nueva_ ... e_bits.jpg
- Mon Jul 28, 2014 2:30 pm
- Forum: General
- Topic: How to debug a game
- Replies: 3
- Views: 2881
Re: How to debug a game
maybe this will help you.
http://studio.zerobrane.com/
http://studio.zerobrane.com/
- Mon Jul 21, 2014 1:40 am
- Forum: Support and Development
- Topic: function attributes in the wrong order?
- Replies: 3
- Views: 2802
Re: function attributes in the wrong order?
thanks Kingdaro!
now I understand what was happening.
now I understand what was happening.
- Mon Jul 21, 2014 12:01 am
- Forum: Support and Development
- Topic: function attributes in the wrong order?
- Replies: 3
- Views: 2802
function attributes in the wrong order?
Im getting some trouble debugging this, for some weird reason when I call my function the attibutes come into the function in the wrong order im calling the function clases.manzana:create(love.mouse.getX,love.mouse.getY, sometable) and if I print those values inside the function, the first attribute...
- Fri Jul 18, 2014 7:37 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v0.70 is out
- Replies: 73
- Views: 43487
Re: ZeroBrane Studio Lua IDE v0.70 is out
ZB is debugging heaven.
I love it.
I love it.
- Fri Jul 18, 2014 3:04 pm
- Forum: General
- Topic: writing mantainable code
- Replies: 7
- Views: 5257
Re: writing mantainable code
thanks everyone, I will try to implement all this.
- Thu Jul 17, 2014 2:19 am
- Forum: General
- Topic: writing mantainable code
- Replies: 7
- Views: 5257
writing mantainable code
Im working on my fist "big" programming proyect and I am trying to make the code as readable as possible, since reading someone else's code (or my code 6 months from now :nyu: )is a huge challenge for me. I have tried heavily commenting everything, but im starting to feel that the code is ...
- Thu Jul 17, 2014 1:18 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 839055
Re: Simple Tiled Implementation - STI v0.7.4
yeah I thought so.
thanks c:
thanks c:
- Wed Jul 16, 2014 11:06 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 839055
Re: Simple Tiled Implementation - STI v0.7.4
thank you for taking a look, I could not get it to work with your fix so I just coded a work around the library for the stuff I needed to draw :P Im getting another problem, when I try to run my code in a computer with an integrated intel GPU I get an error from STI that says something about the pow...