Search found 12 matches

by martov
Thu Aug 14, 2014 1:49 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 839055

Re: Simple Tiled Implementation - STI v0.7.5

I replaced the contents of the old STI with the new one.

maybe I did something wrong?, I tested the code and it worked, then I upgraded STI and this happened.

:(
by martov
Sat Aug 09, 2014 6:35 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 839055

Re: Simple Tiled Implementation - STI v0.7.5

with that last update, my tilemap's path's are not longer relative to the root folder, now they appear to be relative to the map's location.

SCREENSHOT here
http://s30.postimg.org/yunvmty2n/Nueva_ ... e_bits.jpg

:o:
by martov
Mon Jul 28, 2014 2:30 pm
Forum: General
Topic: How to debug a game
Replies: 3
Views: 2881

Re: How to debug a game

maybe this will help you.
http://studio.zerobrane.com/
by martov
Mon Jul 21, 2014 1:40 am
Forum: Support and Development
Topic: function attributes in the wrong order?
Replies: 3
Views: 2802

Re: function attributes in the wrong order?

thanks Kingdaro!

now I understand what was happening. :neko:
by martov
Mon Jul 21, 2014 12:01 am
Forum: Support and Development
Topic: function attributes in the wrong order?
Replies: 3
Views: 2802

function attributes in the wrong order?

Im getting some trouble debugging this, for some weird reason when I call my function the attibutes come into the function in the wrong order im calling the function clases.manzana:create(love.mouse.getX,love.mouse.getY, sometable) and if I print those values inside the function, the first attribute...
by martov
Fri Jul 18, 2014 7:37 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v0.70 is out
Replies: 73
Views: 43487

Re: ZeroBrane Studio Lua IDE v0.70 is out

ZB is debugging heaven.

I love it.
by martov
Fri Jul 18, 2014 3:04 pm
Forum: General
Topic: writing mantainable code
Replies: 7
Views: 5257

Re: writing mantainable code

thanks everyone, I will try to implement all this. :)
by martov
Thu Jul 17, 2014 2:19 am
Forum: General
Topic: writing mantainable code
Replies: 7
Views: 5257

writing mantainable code

Im working on my fist "big" programming proyect and I am trying to make the code as readable as possible, since reading someone else's code (or my code 6 months from now :nyu: )is a huge challenge for me. I have tried heavily commenting everything, but im starting to feel that the code is ...
by martov
Thu Jul 17, 2014 1:18 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 839055

Re: Simple Tiled Implementation - STI v0.7.4

yeah I thought so.

thanks c:
by martov
Wed Jul 16, 2014 11:06 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 839055

Re: Simple Tiled Implementation - STI v0.7.4

thank you for taking a look, I could not get it to work with your fix so I just coded a work around the library for the stuff I needed to draw :P Im getting another problem, when I try to run my code in a computer with an integrated intel GPU I get an error from STI that says something about the pow...