Search found 5 matches
- Tue May 20, 2014 10:59 pm
- Forum: Support and Development
- Topic: [Solved] Lua or Moonscript?
- Replies: 3
- Views: 2950
Re: Lua or Moonscript?
so why bother using love2d? why not just embed lua into a c++ project instead? you can still use images, love2d makes it easier to work with such things though. im not key on moonscript, but you can use lua in love2d, because its built with lua, so really you would still be working with pure lua, i...
- Tue May 20, 2014 8:53 pm
- Forum: Support and Development
- Topic: [Solved] Lua or Moonscript?
- Replies: 3
- Views: 2950
[Solved] Lua or Moonscript?
I'm thinking about create a game in love2d and I can't choose if I'll work with pure Lua or Moonscript. Which is better for OOP? Thank you in advance.
- Tue May 20, 2014 8:39 pm
- Forum: Support and Development
- Topic: [Solved] Tiled Map Export for Love2d
- Replies: 2
- Views: 1977
Re: Tiled Map Export for Love2d
Thank you!micha wrote:There is no build-in functionality in LÖVE for that, but you can check out some libraries, written by the community.
For loading maps from tiled, see Simple Tiled Implementation.
For handling collision, see Hardon Collider.
- Tue May 20, 2014 2:32 pm
- Forum: Support and Development
- Topic: How to create physical bodies in Tiled for LOVE2D?
- Replies: 4
- Views: 2169
Re: How to create physical bodies in Tiled for LOVE2D?
I want to know too.
- Tue May 20, 2014 1:56 pm
- Forum: Support and Development
- Topic: [Solved] Tiled Map Export for Love2d
- Replies: 2
- Views: 1977
[Solved] Tiled Map Export for Love2d
Hello guys! I need help with maps .lua exported from Tiled Map Editor. I want to know how to import this for my game on Love2d and how to add a player in the map, define what is solid, etc. Anyone can help me? Thank you in advance.