Search found 10 matches
- Fri May 30, 2014 2:08 pm
- Forum: Libraries and Tools
- Topic: My code couldn't handle more than 30 bouncy rectangles
- Replies: 3
- Views: 2645
My code couldn't handle more than 30 bouncy rectangles
Hello, i wrote a code which is using physics of löve. but unfortunately it goes very laggy after 30th rectangle. do i make a mistake at somewhere in code or this is the borders of the LÖVE? --flux = require "libs/flux" function love.load() love.physics.setMeter(100) world=love.physics.newW...
- Fri May 30, 2014 7:53 am
- Forum: General
- Topic: Löve2d vs HaxeFlixel
- Replies: 3
- Views: 6171
Re: Löve2d vs HaxeFlixel
yes. honestly, i could not install haxeflixel properly to my linux distro (mint 16) too. also, you need to search and find stuff to get going on. as this guy said; http://gamasutra.com/blogs/LarsDoucet/20140318/213407/Flash_is_dead_long_live_OpenFL.php haxeflixel is not a batteries included toy. it ...
- Fri May 30, 2014 7:02 am
- Forum: General
- Topic: Löve2d vs HaxeFlixel
- Replies: 3
- Views: 6171
Löve2d vs HaxeFlixel
as a newbie, i wonder what are the pros and cons of Löve against Haxe or HaxeFlixel. after discovering Löve, i begun to study Lua. it is great. easy and robust. but Haxe is seductively blinking to me everytime when i see games and applications which are made with. they look smooth. also you can impl...
- Wed May 28, 2014 1:53 pm
- Forum: Support and Development
- Topic: Select mode
- Replies: 8
- Views: 5354
Re: Select mode
thank you sir! that's my final code. works good so far. function love.load() rectangles={} --there are two identical rectangles --first table.insert(rectangles, { x=10, y=20, width=200, height=50, fillColor={0,255,0,255}, tag="box1", tagColor={255,0,0,255}, isSelected=false, selectionColor...
- Wed May 28, 2014 11:05 am
- Forum: Support and Development
- Topic: Select mode
- Replies: 8
- Views: 5354
Same function behaves different
Hello, i got a little advanced code below. it draws two identical rectangles. it draws frame around of the rectangles if you click on them. also it should be dragging these rectangles when you click and drag with mouse. this feature works fine for the second rectangle, but not for first. where do i ...
- Fri May 23, 2014 10:19 pm
- Forum: Support and Development
- Topic: Select mode
- Replies: 8
- Views: 5354
Re: Select mode
by the way, if i want to make a function that finds which rectangle is selected, should i call it in update? or draw?
- Fri May 23, 2014 10:16 pm
- Forum: Support and Development
- Topic: Select mode
- Replies: 8
- Views: 5354
Re: Select mode
thank you for help. i will take these advices.
- Fri May 23, 2014 9:40 pm
- Forum: Support and Development
- Topic: Select mode
- Replies: 8
- Views: 5354
Select mode
hi, i am trying to write a very basic program. there are 3 rectangles, when you clicked on one of them, it will be selected. but only one for each time. for instance, if one rectangle is selected and you clicked on another one or on blank area, it should return to unselected mode. my code is here, s...
- Thu May 22, 2014 11:10 am
- Forum: Support and Development
- Topic: Click counter
- Replies: 2
- Views: 1518
Re: Click counter
you know, after one moment you try really silly thing. but i can swear that i tried "love.mousepressed" function too. i think i need a coffee
thank you.
thank you.
- Thu May 22, 2014 10:41 am
- Forum: Support and Development
- Topic: Click counter
- Replies: 2
- Views: 1518
Click counter
Hi all, i am just training on love. i decided to make a little program which is kind a showcase of flux tweening library. in scenario it must change the tweening ease at every click. but unfortunately, i could not change the index of the "easemods" by every single clicking. here is my code...