I take it kikito is on a mission to free the LOVE world from dirty library names?
*hugs*
Search found 4 matches
- Thu Jan 01, 2015 9:34 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 134235
- Sat May 17, 2014 3:38 pm
- Forum: Support and Development
- Topic: [SOLVED]Errors attempting to do acess tables
- Replies: 4
- Views: 2573
Re: Errors attempting to do acess tables
Thanks! The problem is now solved.
Here is the final .love where you can enjoy watchng him walk around the screen
Here is the final .love where you can enjoy watchng him walk around the screen
- Sat May 17, 2014 3:14 pm
- Forum: Support and Development
- Topic: [SOLVED]Errors attempting to do acess tables
- Replies: 4
- Views: 2573
Re: Errors attempting to do acess tables
Thanks. What's the difference between a.b() and a:b() may i ask? EDIT: After applying your fix, i get this: Error: anim8.lua:229: attempt to perform arithmetic on local 'dt' (a table value) stack traceback: anim8.lua:229: in function 'update' sprites.lua:33: in function 'update' actors.lua:15: in fu...
- Sat May 17, 2014 2:42 pm
- Forum: Support and Development
- Topic: [SOLVED]Errors attempting to do acess tables
- Replies: 4
- Views: 2573
[SOLVED]Errors attempting to do acess tables
Hello people! I have been writing a very basic roguelike game for one of my friends When i decided to abstract the characters to an actor class, all sorts of weird things began to happen 1) It refused to accept a function call to sprites created in an actor table 2) It refused to perform arithmetic ...