Search found 5 matches

by nczempin
Wed May 14, 2014 3:20 pm
Forum: Games and Creations
Topic: Tower Defence (0.6.2)
Replies: 14
Views: 13490

Re: Tower Defence (24h Game Jam)

The game is cool and complex but i only get 70FPS... 7 FPS? 70 FPS is fine for a graphics heavy game. We did make some changes that should improve FPS; if you like, give a newer release a go and let us know your current results. And while yes, 70 FPS is fine (usually more than most monitors' refres...
by nczempin
Wed May 14, 2014 3:12 pm
Forum: Games and Creations
Topic: Tower Defence (0.6.2)
Replies: 14
Views: 13490

Re: Tower Defence (24h Game Jam)

love the graphics and the lighting.. even the menu is cool :) but i don't have a clue how to play it :/ what are you supposed to do? I'm currently working on a set of tutorial missions that should give you a good idea what you are supposed to do. I'm hoping to have a basic set of these ready for ve...
by nczempin
Wed May 14, 2014 3:09 pm
Forum: Games and Creations
Topic: Tower Defence (0.6.2)
Replies: 14
Views: 13490

Re: Tower Defence (24h Game Jam)

I clicked a bunch and got this: love 2014-04-02 00-44-38-84.png Looks promising though! You should allow the window to be resized. Could you check if you still get this behaviour on a more recent release, for example v0.6.4 ? The resize does make sense of course; I opened an issue about it. For now...
by nczempin
Wed May 14, 2014 3:03 pm
Forum: Games and Creations
Topic: Tower Defence (0.6.2)
Replies: 14
Views: 13490

Re: Tower Defence (24h Game Jam)

Looks cool! Don't really understand how to play, but... Error game.lua:431: bad argument #1 to 'draw' (Quad expected, got nil) Traceback [C]: in function 'draw' game.lua:431: in function 'drawEnemies' game.lua:310: in function 'draw' main.lua:86: in function 'draw' [C]: in function 'xpcall' Edit: T...
by nczempin
Wed May 14, 2014 10:28 am
Forum: Games and Creations
Topic: Tower Defence (0.6.2)
Replies: 14
Views: 13490

Re: Tower Defence (0.6.2)

I'm planning to release version 0.7 by Friday this week (May 16, 2014). We will be showing the then-current state at Game Camp Munich Vernissage 2014 [German]. I'd love to hear any improvement suggestions, especially those for which we haven't created any issues yet. I made a video of a recent build...