Search found 14 matches
- Sun Feb 21, 2016 9:58 am
- Forum: General
- Topic: Love fonts in wiki and forums are small.
- Replies: 1
- Views: 1662
Love fonts in wiki and forums are small.
In my browser love2d wiki content font size is 11.6964px, and this forums font size is 13px. With 2k or Retina displays, these fonts are too small. I suggest we should make one of follow: * make fonts bigger * make fonts support Retina displays * allow choose font size (and save in cookies?) * suppo...
- Sun Dec 27, 2015 8:34 am
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 88862
Re: LÖVE 0.10.0 released
Great job!
Thanks!
Thanks!
- Tue Sep 01, 2015 7:18 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1193840
Re: Avatars: OBEY!
Test my avatar...
Pass!
Pass!
- Tue Aug 18, 2015 1:53 am
- Forum: General
- Topic: Will math-transform branch included in 0.10.0?
- Replies: 6
- Views: 4335
Re: Will math-transform branch included in 0.10.0?
I'm all for putting this into 0.10.0. I think love.math would benefit from useful gamedev math objects like fast vectors, matrices, quaternions, and transforms. I just can not agree more! I have tried add a lua implementation of Matrix, but its slow: https://love2d.org/forums/viewtopic.php?f=3&...
- Mon Aug 17, 2015 8:43 am
- Forum: General
- Topic: Will math-transform branch included in 0.10.0?
- Replies: 6
- Views: 4335
Will math-transform branch included in 0.10.0?
I have see the math-transform branch here: https://bitbucket.org/bartbes/love-expe ... -transform
I think it is very helpful to implement a scene graph tree.
And hope that will included in next release.
I think it is very helpful to implement a scene graph tree.
And hope that will included in next release.
- Sat Dec 20, 2014 7:53 am
- Forum: Support and Development
- Topic: love.graphics.printf() and pixel alignment.
- Replies: 2
- Views: 2635
Re: love.graphics.printf() and pixel alignment.
I have fixed the none rotated case by force translation align to pixel.
But the rotated case can't be fixed yet...
But the rotated case can't be fixed yet...
- Sat Dec 20, 2014 7:37 am
- Forum: Support and Development
- Topic: love.graphics.printf() and pixel alignment.
- Replies: 2
- Views: 2635
love.graphics.printf() and pixel alignment.
I found that when drawing text will have dirty pixels.
Is this due to unaligned pixels? How can if fixes this?
Is this due to unaligned pixels? How can if fixes this?
- Thu Dec 04, 2014 2:59 am
- Forum: General
- Topic: Export Matrix class?
- Replies: 3
- Views: 3581
Re: Export Matrix class?
I have write a simple Matrix class that work for me. Post it here hope that helps. local class = require('middleclass') local Matrix = class('Matrix') --| 1 4 7 | --| 2 5 8 | --| 3 6 9 | function Matrix:initialize(v1, v2, v3, v4, v5, v6, v7, v8, v9) if not v1 then self[1], self[4], self[7] = 1, 0, 0...
- Tue Dec 02, 2014 4:48 am
- Forum: General
- Topic: Export Matrix class?
- Replies: 3
- Views: 3581
Export Matrix class?
I'm trying to build a scene graph library for LOVE. Every thing goes well except one: It is hard to implement a hit check function for a rotated and scaled button. (maybe rotated and scaled by parent nodes). All I need is a matrix library and best integrated with LOVE graphics module. function love....
- Wed Nov 26, 2014 7:11 am
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 136511
Re: Experimental iOS port (LÖVE 0.9.x)
I do needs smooth lines in my app.Smooth points are not supported - rough points will always be used.
Is it possible to make smooth lines?