I don't want to create the data in Lua at all, and I thought img would be destroyed in the C code when it leaves scope
I thought there would be a constant address where the data for the canvas is stored, not something that has to be created over and over
Search found 2 matches
- Sun May 11, 2014 3:00 am
- Forum: Support and Development
- Topic: Compile Love for ImageData getPointer shortcut
- Replies: 2
- Views: 1181
- Sun May 11, 2014 2:44 am
- Forum: Support and Development
- Topic: Compile Love for ImageData getPointer shortcut
- Replies: 2
- Views: 1181
Compile Love for ImageData getPointer shortcut
Hi, I tried all day yesterday to compile Love so I could add this one function, but I have bad luck with other people's code. I just need to bypass having to store ImageData in Lua and go straight to the pointer, and I was wondering if someone who already knows how to compile Love could do it for me...