Search found 69 matches
- Mon Feb 06, 2017 4:20 am
- Forum: Support and Development
- Topic: Emacs Setup?
- Replies: 5
- Views: 7523
Re: Emacs Setup?
Thanks. Do you know the syntax highlighting for the love2d itself? I found this minor mode a while back: https://github.com/ejmr/love-minor-mode. You can install it from MELPA, just enter love-minor-mode. Emacs protip: Whenever you're looking for a feature in emacs, try Googling `emacs (feature) mo...
- Sat Feb 04, 2017 10:02 pm
- Forum: Support and Development
- Topic: Emacs Setup?
- Replies: 5
- Views: 7523
Re: Emacs Setup?
I just use compile mode (M-x compile), and enter love . for the command. Then, in order to run your project, you can use M-x recompile or bind a key command to it in your .emacs.
- Sat Jan 07, 2017 9:18 pm
- Forum: Libraries and Tools
- Topic: wapi - async HTTP library
- Replies: 3
- Views: 4232
Re: wapi - async HTTP library
This is cool... but it would be even cooler if it used coroutines! For example: local wapi = require "webapi" function love.update(dt) wapi.update() end wapi.do(function() body, headers, code = wapi.request({ method = "GET", url = "http://jsonplaceholder.typicode.com/posts/1...
- Sat Jan 07, 2017 9:07 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 101912
Re: Post-0.10.0 feature wishlist
First, i would like to say that love2D is very well designed, it is well balanced between easy access and power of game creation. I don't use it since a long time, but the thing i miss the most is a basic GUI support to design my own game editor and tool. There's currently an issue about this on th...
- Thu Dec 29, 2016 4:27 am
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 763755
Re: Free game resources
I found an amazing artist with >100 excellent JRPG-ish songs of all moods and types. Really, check them out. https://soundcloud.com/sei_peridot/sets ... nematerial
- Wed Nov 09, 2016 7:24 pm
- Forum: Libraries and Tools
- Topic: Scroll Tiled whith Love.Physics early Game !
- Replies: 9
- Views: 7608
Re: Scroll Tiled whith Love.Physics early Game !
Now that's what I call a necropost
- Fri Sep 09, 2016 1:38 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 916
- Views: 842952
Re: Simple Tiled Implementation - STI v0.16.0.3
Hello! I am new to Lua and Love, and am attempting to follow the tutorial provided here: http://lua.space/gamedev/using-tiled-maps-in-love I've dropped the sti folder into the same directory as main.lua, and written the most basic of main.luas as suggested in the tutorial: -- Include Simple Tiled I...
- Thu Jun 23, 2016 4:22 am
- Forum: Libraries and Tools
- Topic: LuaNoise: libnoise bound to Lua
- Replies: 0
- Views: 2606
LuaNoise: libnoise bound to Lua
This is a Lua library written in C++ to expose the functionality of libnoise to Lua programs. It can be used with game engines like LÖVE, and probably Corona as well, or just with normal Lua or LuaJIT. libnoise is an incredibly powerful C++ library for creating and manipulating Perlin Noise, which c...
- Tue May 03, 2016 12:16 am
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 45554
Re: Mini Functions Repository
leftpad, rightpad, luarocks, breaking the internet While hilarious, let me just set the record straight that string.format is what you want to use for your string padding. The format codes are a little weird at first and I always have to look them up myself: https://en.wikipedia.org/wiki/Printf_for...
- Tue May 03, 2016 12:13 am
- Forum: General
- Topic: Mini Functions Repository
- Replies: 48
- Views: 45554
Re: Mini Functions Repository
Here's a nice function that turns any value except for threads, functions, and (probably) userdata into Lua and human-readable strings: [...] s = s .. string.rep(indent, depth + 1) .. "[" .. stostring(k) .. "]" .. " = " .. stostring(v, depth + 1) .. ",\n" Wha...