Search found 12 matches
- Fri Sep 05, 2014 1:58 pm
- Forum: Support and Development
- Topic: Can't save .love files?
- Replies: 7
- Views: 5160
Re: Can't save .love files?
It's because a ".zip" is still there in the filename, it's just omitted by Windows. If they give you any user permissions, try `Tools > Folder options > View > untick "Hide extensions for known filetypes"`. Otherwise... I don't know. :crazy: edit The easiest way around it (withou...
- Fri Aug 29, 2014 3:17 am
- Forum: Games and Creations
- Topic: A Text Twist Clone
- Replies: 8
- Views: 9362
Re: A Text Twist Clone
I've got nothing contributory, but I'm really in awe of the organization and overall cleanness of your code. Nevermind graphics, that's art, man. 

- Thu Aug 28, 2014 1:05 pm
- Forum: Support and Development
- Topic: how to check if mouse is over an object?
- Replies: 2
- Views: 3739
Re: how to check if mouse is over an object?
If it's a more complex shape, it'll be a little harder to determine so it'd probably be best to use some sort of library for it. If it's an image with its negative space transparent, you can look at the pixel the cursor is over and check the alpha value. Something like... mouse_x, mouse_y = love.mo...
- Tue Aug 26, 2014 2:31 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476916
Re: "Questions that don't deserve their own thread" thread
Is anyone aware of a way I can artificially bold a font? I find that my mock-ups in Photoshop often look much nicer because the text is more heavy-set where it's scrawny in-game.
I don't expect it to look identical, but what is there as far as font manipulation goes?
I don't expect it to look identical, but what is there as far as font manipulation goes?
- Mon Aug 25, 2014 2:47 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476916
- Mon Aug 25, 2014 1:51 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476916
Re: "Questions that don't deserve their own thread" thread
Question on optional args... wordbank = { } function wordbank.init() wordbank.activate("goosanders", "optional flag") end function wordbank.activate(selection, ...) for idx, flag in ipairs(arg) do print(flag) -- e.g. "optional flag" prints here end end wordbank.init() I...
- Sat Jul 19, 2014 9:16 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476916
Re: "Questions that don't deserve their own thread" thread
This did it, thank you.bartbes wrote:Only love.thread is loaded in a thread, and to require files normally, you also need to load love.filesystem, so start off withand it should work from then on.Code: Select all
require "love.filesystem"
- Sat Jul 19, 2014 8:03 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 476916
Re: "Questions that don't deserve their own thread" thread
Question: how can I utilize "require" within a thread? I can start the thread without incident, but nothing after that line is executed.
Link to a minimal recreation.
Link to a minimal recreation.
- Wed Jul 16, 2014 4:44 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1118653
Re: Distributing your games (making a .love file)
Thanks, it was the word file, after all — but I managed to work around it by making it one great Lua table. It loads in less than a second. 

- Thu Jul 10, 2014 8:28 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1118653
Re: Distributing your games (making a .love file)
I forgot about you Linux guys. 
Here's the .love.
http://www.mediafire.com/download/fv93u ... words.love

Here's the .love.
http://www.mediafire.com/download/fv93u ... words.love