Search found 7 matches
- Tue May 13, 2014 2:42 am
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6883
Re: creating new objects when needed
I must be doing something wrong still. after you said this I looked at my code for a good hour, and changed things around but I could not get it to work. Thanks for all your help so far, but if you could take a look at this code and help me out that would be great. thanks!
- Sun May 11, 2014 11:31 pm
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6883
Re: creating new objects when needed
sorry, realized I worded that the wrong way.
What I wanted to say was how would I get the enemy to stay spawned even after I left the area that initially spawns it.
What I wanted to say was how would I get the enemy to stay spawned even after I left the area that initially spawns it.
- Sun May 11, 2014 6:15 pm
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6883
Re: creating new objects when needed
How would i get it to stay than?
- Sat May 10, 2014 7:58 pm
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6883
Re: creating new objects when needed
I am getting the rectangle to spawn. But it goes away when I am not in collision with the area, and likewise it does not move.
thanks for you help btw.
thanks for you help btw.
- Sat May 10, 2014 5:59 pm
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6883
Re: creating new objects when needed
It depends on how you create those rectangles. Typically though you've got a table that's basically just a list of rectangles, who are themselves tables. At that point you can simply insert a new entry into the list that represents the new rectangle, and suddenly you've got an extra rectangle. this...
- Wed May 07, 2014 4:55 am
- Forum: Support and Development
- Topic: creating new objects when needed
- Replies: 11
- Views: 6883
creating new objects when needed
I am new to love2d and Lua in general, but so far am loving it! but I have run into a problem that I can not find the answer googling, any help would be greatly appreciated. So what I am trying to do is create a new enemy (boxes right now) every time you get to a certain point. The problem is I have...
- Sun Apr 27, 2014 4:15 pm
- Forum: Support and Development
- Topic: warning, FSAA setting failed!
- Replies: 3
- Views: 1753
warning, FSAA setting failed!
I am following this tutorial to try to learn to use Love2d: https://www.youtube.com/playlist?list=PL924F20B05A624D91 But I keep getting the error - Warning, FSAA setting failed! <Result: Buffers: 0, Samples: 0> And nothing will appear when I try to draw rectangles and print words and what not. I ori...