Search found 35 matches
- Tue Jul 28, 2015 9:54 pm
- Forum: General
- Topic: [Solved] Too Many DLLS
- Replies: 12
- Views: 7594
Re: Too Many DLLS
Ah yes, I've listed the libraries with the latest repo version in mind, where DevIL is already ditched. I agree that some libraries are better not linked statically, especially the ones that are closely tied to hardware/OS. I remember some presentation where SDL developer strongly advised against st...
- Tue Jul 28, 2015 7:05 pm
- Forum: General
- Topic: [Solved] Too Many DLLS
- Replies: 12
- Views: 7594
Re: Too Many DLLS
Everything except OpenAL Soft and libmpg123 can be combined with almost no restrictions (license text must be included somewhere). libmpg123 is optional, you don't need it if you don't use mp3 files. Therefore, you can go down to one exe and one dll total, if that's aesthetically better for you.
- Sun Apr 12, 2015 9:03 pm
- Forum: Libraries and Tools
- Topic: 3D Proof of Concept
- Replies: 10
- Views: 8558
Re: 3D Proof of Concept
Yes!foo0 wrote:I would love love.graphics.newMesh3D() function that would allow passing xyz coordinates to the shader without hacks
- Thu Dec 04, 2014 6:47 pm
- Forum: Libraries and Tools
- Topic: 3D Proof of Concept
- Replies: 10
- Views: 8558
Re: 3D Proof of Concept
I would love love.graphics.newMesh3D() function that would allow passing xyz coordinates to the shader without hacks
- Mon Sep 15, 2014 5:14 am
- Forum: General
- Topic: 3D Questions
- Replies: 2
- Views: 2673
Re: 3D Questions
If you want for the object to follow bbox's transforms (move, scale, rotate), you have to apply the same transforms to the object. If you e.g. want the object to be still, and only follow bbox's position, don't apply scale and rotate to the object.
- Sat May 24, 2014 7:32 pm
- Forum: General
- Topic: Pixel perfect positioning
- Replies: 5
- Views: 3757
Re: Pixel perfect positioning
@DaedalusYoung: I did that, and it doesn't make a difference, the result is identical pixel-wise. // If I change love.graphics.polygon mode from "fill" to "line", the points are drawn on the triangle, so we have some consistency here. Filled triangle in the other hand is drawn in...
- Sat May 24, 2014 6:12 pm
- Forum: General
- Topic: Pixel perfect positioning
- Replies: 5
- Views: 3757
Re: Pixel perfect positioning
Yeah, my bad. If someone could move the topic to proper section I would appreciate.
- Sat May 24, 2014 4:44 pm
- Forum: Libraries and Tools
- Topic: weather effects
- Replies: 33
- Views: 13231
Re: weather effects
Achievement unlockednuno wrote:warning: no shaders were used in the making of this game
To the topic, very nice raining impression.
- Sat May 24, 2014 3:26 pm
- Forum: General
- Topic: Pixel perfect positioning
- Replies: 5
- Views: 3757
Pixel perfect positioning
When I draw three points, and triangle from those three points, the points don't overlap with triangle corners. When checked the points position in GIMP, they are exactly where they supposed to be, but triangle from the same points has one pixel missing in width and height. Attached screen shot of t...
- Sat May 24, 2014 2:45 pm
- Forum: Support and Development
- Topic: Love.exe close itself after opened
- Replies: 17
- Views: 16865
Re: Love.exe close itself after opened
Download vanilla LOVE version from the main page and try to run it, to be sure that it's not a problem with your particular version. E.g. this: bitbucket.org/rude/love/downloads/love-0.9.1-win64.zip