Search found 29 matches

by hairy puppy
Tue May 06, 2014 6:01 pm
Forum: Support and Development
Topic: has anyone used RUBE successfully with love2d?
Replies: 3
Views: 2703

has anyone used RUBE successfully with love2d?

hello all [again ;)] i did ask a question regarding level editors/creators with collision detection as well. but this question is now on the head of an editor for box2d its just wondering about a piece of software ive come to remember again, RUBE. its for box2d based things, very nice and well docum...
by hairy puppy
Tue May 06, 2014 3:23 pm
Forum: Support and Development
Topic: map editor/creator with collision detection
Replies: 2
Views: 2354

Re: map editor/creator with collision detection

oooh, sexy bitch. ill have a look see
by hairy puppy
Tue May 06, 2014 11:54 am
Forum: Support and Development
Topic: map editor/creator with collision detection
Replies: 2
Views: 2354

map editor/creator with collision detection

hello all, i have been playing with STI of late [thank you karai17] and also tiled. both are great, but the one big problem is the fact of collision. on asking karai17 about this, he/she pointed me to hardoncollider. which is also quite useful. but on this, i feel things are getting bogged down some...
by hairy puppy
Mon May 05, 2014 9:08 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 838104

Re: Simple Tiled Implementation - STI v0.7.4

just to say 'thanks' for STI. just getting into using tiled properly, as in, actually using it too its full affect.
did get confused, as the documentation, from what i saw , did not say about lua export from tiled. but got it to work none-the-less. so thanks

this is will come in super handy now.
by hairy puppy
Sun May 04, 2014 5:15 pm
Forum: General
Topic: polyphonic sound [fmod] - will this arrive?
Replies: 3
Views: 2829

Re: polyphonic sound [fmod] - will this arrive?

thanks for that. ive read it up and down before. but thanks for pointing out the openAL, completely misread and overlooked it though on that, im just wondering what opeframeworks uses in terms of licence wise? since they have fmod packaged to be used freely with a download of it. its just a bit weir...
by hairy puppy
Sun May 04, 2014 4:55 pm
Forum: General
Topic: polyphonic sound [fmod] - will this arrive?
Replies: 3
Views: 2829

polyphonic sound [fmod] - will this arrive?

hello all, as this title suggests, will polyphonic sound arrive in love2d? im thinking if a push comes too a shove, i would highly suggest 'fmod' for future implementation of love2d. its light weight [of sorts] and allows plenty to play with audio in a professional way. its used on pretty much all g...
by hairy puppy
Mon Apr 28, 2014 5:13 pm
Forum: Support and Development
Topic: setColor simplified?
Replies: 5
Views: 2630

Re: setColor simplified?

no, it would only be for grayscale [is that what its called?] it was just for the simple fact of needing either white or black, or the grey inbetween. not all color [though on a technical scale white is all color ;)], just a simplified version of doing the most basic of color[s] which is white or bl...
by hairy puppy
Mon Apr 28, 2014 3:10 pm
Forum: Support and Development
Topic: setColor simplified?
Replies: 5
Views: 2630

Re: setColor simplified?

that is one route, but why not just 'as is' in love itself. its not a complaint, more just a question for the future development.
but thanks for those, i think i may build up a color pallet using that that i can call up when coding ;)
by hairy puppy
Mon Apr 28, 2014 2:30 pm
Forum: Support and Development
Topic: setColor simplified?
Replies: 5
Views: 2630

setColor simplified?

hello all, just doing some color stuff and figured that setting colors could be done in an easier way for extreme simple settings. say between white and black, obviously has grey. with the setColor, it would be good if you could set the color to 'setColor(255)' for white, or even black would be 'set...
by hairy puppy
Mon Apr 28, 2014 11:48 am
Forum: Libraries and Tools
Topic: box2d playground
Replies: 1
Views: 2430

Re: box2d playground

thats very nice, its just lovely to see physics at work ;)
i just gotten to box2d for love2d, ive used ofxbox2d with openframeworks for a while so it should be easy to convert the ideas over