Thank you so much for your help, collisions are finally working. My Sprite's collisions are off of the actual image, I am trying to change the size.
I am so sorry for asking so many questions.
Search found 34 matches
- Wed Nov 30, 2016 9:41 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838083
- Wed Nov 30, 2016 9:37 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838083
- Wed Nov 30, 2016 9:28 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838083
Re: Simple Tiled Implementation - STI v0.16.0.3
-- This example uses the default Box2D (love.physics) plugin!! local sti = require "sti" function love.load() -- Grab window size windowWidth = love.graphics.getWidth() windowHeight = love.graphics.getHeight() -- Set world meter size (in pixels) love.physics.setMeter(32) -- Load a map exp...
- Wed Nov 30, 2016 9:24 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838083
Re: Simple Tiled Implementation - STI v0.16.0.3
I used that, set up my map, Collidable = true on my object, Sprite is properly size, Nothing. Just fazes right thro it
- Wed Nov 30, 2016 9:04 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838083
Re: Simple Tiled Implementation - STI v0.16.0.3
I'll look at them, is there an example using any of these for easy set up?Karai17 wrote:You can look up tutorials on Box2D/love.physics or bump.lua. That is what STI uses.
- Wed Nov 30, 2016 12:38 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 838083
Re: Simple Tiled Implementation - STI v0.16.0.3
Hi, Is there a tutorial on collisions?
- Mon Apr 20, 2015 10:56 pm
- Forum: Support and Development
- Topic: Need some help with particle systems and things
- Replies: 3
- Views: 2188
Re: Need some help with particle systems and things
Where do I declare these x and y variables and what do I set them too?Snake174rus wrote:You need to update particle system position in update function.Code: Select all
X = x0 + (x - x0) * cos(a) - (y - y0) * sin(a); Y = y0 + (y - y0) * cos(a) + (x - x0) * sin(a);
- Mon Apr 20, 2015 12:15 am
- Forum: Support and Development
- Topic: Need some help with particle systems and things
- Replies: 3
- Views: 2188
Need some help with particle systems and things
I've been messing around with making a game, simple space. Heres what I have: player = {} player.x = 400 player.y = 400 player.r = 0 player.image = nil player.rspeed = 2 player.speed = 100 particles = {} particles.fire = {} particles.fire.buffer = 32 particles.fire.system = nil function love.load() ...
- Mon Jan 26, 2015 8:58 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453412
Re: "Questions that don't deserve their own thread" thread
How does one make collisions on an image? I know its a noob question. I've been out of the forums for a while and forget if it's even possible.
- Fri May 30, 2014 8:44 pm
- Forum: Support and Development
- Topic: How can I match my x and y coords and rotation too
- Replies: 2
- Views: 1661
Re: How can I match my x and y coords and rotation too
If you know the rotation of the players ship - you can easily get a broadside rotation by matching the rotation of the enemy to the player. Next get the distance between the two, and do movement that attains a position 10-30 Units away from the player(where Units is a arbitrary unit of measurement,...