Here's a hexadecimal one
Search found 16 matches
- Sun Jul 27, 2014 11:12 pm
- Forum: Games and Creations
- Topic: Analog clock
- Replies: 17
- Views: 23306
- Mon Jun 30, 2014 6:58 pm
- Forum: General
- Topic: how does one learn to develop?
- Replies: 6
- Views: 4659
Re: how does one learn to develop?
WiBit.net , Wikibooks , Löve's wiki and forums and the internet (just google love2d tutorials). It wasn't all that easy for me to start I got confused and frustrated more than once but you just have to keep trying, I recommend watching WiBit's first and third courses since both of them are free and...
- Mon Jun 30, 2014 2:01 am
- Forum: Support and Development
- Topic: love.exe not starting
- Replies: 13
- Views: 12377
Re: love.exe not starting
Like mickeyjm said I have also seen this before it seems to be the exact same problem that arcwinolivirus had. Now like in that post I suggest running the game from the console and checking if you have the same problem . Now the cause of the problem seems to be this (look at the notes) I haven't che...
- Sat May 31, 2014 12:32 pm
- Forum: Support and Development
- Topic: [SOLVED]Making(?) Music
- Replies: 5
- Views: 4075
Re: Making(?) Music
Thanks! both of them seem good and I will try them out
- Sat May 31, 2014 1:35 am
- Forum: Support and Development
- Topic: [SOLVED]Making(?) Music
- Replies: 5
- Views: 4075
[SOLVED]Making(?) Music
If the title isn't self explanatory I want to know how to make background music.
Somthing like this: Cave Story's Theme https://www.youtube.com/watch?v=n-aitfK7jRE&feature=kp
Somthing like this: Cave Story's Theme https://www.youtube.com/watch?v=n-aitfK7jRE&feature=kp
- Sat May 31, 2014 1:28 am
- Forum: Libraries and Tools
- Topic: [library] bump 2.0 – Collision Detection
- Replies: 50
- Views: 35723
Re: [library] bump 2.0 – Collision Detection
Amazing! I never used the old one since I didn't understood how to use it but now it actually looks more easy to use than HardonCollider.
Now the hard part will be changing my game to use bump.....
PS: That demo is quite good
Now the hard part will be changing my game to use bump.....
PS: That demo is quite good
- Mon May 26, 2014 10:26 pm
- Forum: Support and Development
- Topic: How to start programming a game?
- Replies: 3
- Views: 5055
Re: How to start programming a game?
First: Welcome to the forums! :ultrahappy: now back on-topic Basic we are setup the engine because the 95% of players lazy to download the LÖVE 2D runtime package* For windows and mac downloading the engine isn't needed (Note: Downloading Löve IS needed for developing a game but not for releasing it...
- Sun May 25, 2014 12:54 am
- Forum: Support and Development
- Topic: [SOLVED] Shooting
- Replies: 3
- Views: 2871
Re: Shooting
Thanks! You have saved me from hours of thinking and trying stuff without any results
PS: 'thing.png' shall be featured in the game!
PS: 'thing.png' shall be featured in the game!
- Sat May 24, 2014 9:02 pm
- Forum: Support and Development
- Topic: [SOLVED] Shooting
- Replies: 3
- Views: 2871
[SOLVED] Shooting
After trying (and failing) before I have realized bullets hate me. The problem: it doesn't work, at all. The bullets seem to teleport main.lua: HC = require 'hardoncollider' function on_collide(dt, shape_a, shape_b) end function love.load() Collider = HC(100, on_collide) bullets = {} pData = {x = 40...
- Fri May 23, 2014 3:56 pm
- Forum: Games and Creations
- Topic: Super Cube Field
- Replies: 8
- Views: 8180
Re: Super Cube Field
This game is way too addicting
Anyway I give it 10/10 Catchy soundtrack, amazing graphics and awesome gameplay
Now I will go back and play some more
Anyway I give it 10/10 Catchy soundtrack, amazing graphics and awesome gameplay
Now I will go back and play some more