Thank you so much for the replies, this will help a ton!
-Redx
Search found 4 matches
- Wed Jun 11, 2014 2:58 pm
- Forum: LÖVE-Android
- Topic: Can you port to the Google Play Store?
- Replies: 7
- Views: 13769
- Tue Jun 10, 2014 8:23 pm
- Forum: LÖVE-Android
- Topic: Can you port to the Google Play Store?
- Replies: 7
- Views: 13769
Can you port to the Google Play Store?
Hello, I've been reading about the Love-Andriod port and have a few questions:
1)Can you put the completed game on the Google Player Store?
2)Can you put ads into the game?
3)Are there any tutorials for a basic game, or any links to code documentation?
Thank you for your time,
Redx
1)Can you put the completed game on the Google Player Store?
2)Can you put ads into the game?
3)Are there any tutorials for a basic game, or any links to code documentation?
Thank you for your time,
Redx
- Tue Apr 29, 2014 12:17 pm
- Forum: Support and Development
- Topic: Real time debugging
- Replies: 3
- Views: 3988
Re: Real time debugging
I will check them out. Thank you very much for the very fast answer! I also found that the love2d library LICK works pretty well for what I was trying to do.
Thank You,
Redx
Thank You,
Redx
- Mon Apr 28, 2014 12:25 pm
- Forum: Support and Development
- Topic: Real time debugging
- Replies: 3
- Views: 3988
Real time debugging
Hello,
I was wondering if there are any libraries, or anything that could allow love2d code to be run in a debug mode, much like Java in eclipse. Any input would be fantastic.
Thank you,
RedX
I was wondering if there are any libraries, or anything that could allow love2d code to be run in a debug mode, much like Java in eclipse. Any input would be fantastic.
Thank you,
RedX