Looks pretty cool.
Slight bug, the windows should have a minimum height/width. Seems i could set them via the resizable window to be negative (see attached).
Search found 44 matches
- Sat May 04, 2019 1:38 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 286865
- Tue Mar 19, 2019 5:29 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 213570
Re: love-release - in Lua ! - makes LÖVE game release easier
Tried to install the latest version on windows, all works well until i call love-release which says;
"entry point zip_unchange_all could not be located in dynamic link library C:\luarocks-3.0.4\win32\lua5.1\lib\lua\5.1\misterda\zip.dll"
"entry point zip_unchange_all could not be located in dynamic link library C:\luarocks-3.0.4\win32\lua5.1\lib\lua\5.1\misterda\zip.dll"
- Sun May 13, 2018 9:42 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 213570
Re: love-release - in Lua ! - makes LÖVE game release easier
Has anyone been able to get the latest version working on windows?
- Tue May 08, 2018 8:07 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 213570
- Tue May 08, 2018 5:11 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 213570
Re: love-release - in Lua ! - makes LÖVE game release easier
hi, is anyone running this on Travis CI? It runs fine locally but I cannot install and run it properly on travis. There is an older luarocks version there (not sure if thats important) and this is the best I managed to do love-release -t mygame target/ src/ sh: 1: love: not found /usr/bin/lua: ...e...
- Tue Apr 03, 2018 6:24 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 121701
Re: LÖVE 11.0 released!
When calling
The game screen clears to black. Entering the values in directly works fine?
Code: Select all
bg_blue = {0.42, 0.75, 0.89};
---in love.draw;
love.graphics.clear(bg_blue);
- Mon Nov 20, 2017 9:35 pm
- Forum: Support and Development
- Topic: Mac HighDPI
- Replies: 1
- Views: 2846
Mac HighDPI
Hi, Trying to figure out multiple resolutions and have it working fine on my local windows machine however on my friend'sretina macbook pro, love.window.getFullscreenModes() does not return his native resolution but an increase width / height; I use the following code in my love.load function high_d...
- Tue Sep 12, 2017 8:10 pm
- Forum: Support and Development
- Topic: Center STI Isometric Map when scaling
- Replies: 1
- Views: 2469
Center STI Isometric Map when scaling
Hi, Currently trying to keep my STI isometric map centered when increase the scale factor but can't quite get the math to check out. Below is what i am doing to set my camera position (tx / ty); -- Calculated each time the scale changes tx = ((windowWidth - (map.width * map.tilewidth * scale)) / 2);...
- Wed Aug 16, 2017 10:04 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 260093
Re: ImGui LÖVE module
Does anyone know how to capture the button press against the 'X' (i.e. to close the window)? I've been looking into the docs and see that p_open is the second parameter in imgui.Begin() but it when i click it in my code it doesn't seem to have any effect/change the boolean value. This is in the one...
- Mon Aug 14, 2017 6:19 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 260093
Re: ImGui LÖVE module
Does anyone know how to capture the button press against the 'X' (i.e. to close the window)? I've been looking into the docs and see that p_open is the second parameter in imgui.Begin() but it when i click it in my code it doesn't seem to have any effect/change the boolean value.