Brilliant -- thank you! I did have another bug, but I fixed it myself.I~=Spam wrote:call bump.initialize() again every time you load a new map. Glancing at the code it seems that bump.initialize() clears all items in bump.lua.
Search found 5 matches
- Sat Apr 19, 2014 12:55 pm
- Forum: Support and Development
- Topic: Clearing with "bump.lua": is it possible?
- Replies: 3
- Views: 1587
Re: Clearing with "bump.lua" and map loading bugs.
- Fri Apr 18, 2014 5:38 pm
- Forum: Support and Development
- Topic: Clearing with "bump.lua": is it possible?
- Replies: 3
- Views: 1587
Clearing with "bump.lua": is it possible?
Currently I am working on a game, which uses STI and Bump.lua for map handling and map collision. Now, my problem is with regards bump.lua -- when my LoadMap() function runs, it keeps the old Bump data from the last map and the new map. This is quite a large problem. My question is this: is there an...
- Thu Apr 17, 2014 6:39 pm
- Forum: Support and Development
- Topic: AdvancedTiledLoader - Collision via Tile Property
- Replies: 7
- Views: 1915
Re: AdvancedTiledLoader - Collision via Tile Property
No problem! If you have any troubles, let me know! Right, everything is working including player collision (I moved from Hardon to bump.lua because it wouldn't work properly), and to add in support for another kind of collision in my maps (a Teleport To Other Map tile), I've cloned the GetCollision...
- Wed Apr 16, 2014 10:34 pm
- Forum: Support and Development
- Topic: AdvancedTiledLoader - Collision via Tile Property
- Replies: 7
- Views: 1915
Re: AdvancedTiledLoader - Collision via Tile Property
Hello! Advanced Tiled Loader is deprecated software and no longer maintained. I highly recommend switching over to my library, Simple TIled Implementation , which does everything ATL does, and more! That aside, are you looking to collide on entire tiles, or partial tiles? If you want to collide on ...
- Tue Apr 15, 2014 11:27 pm
- Forum: Support and Development
- Topic: AdvancedTiledLoader - Collision via Tile Property
- Replies: 7
- Views: 1915
AdvancedTiledLoader - Collision via Tile Property
Is having a flag for collisions possible in Love2D with the Advanced Tile Loader?
If so, how would I go about this? I've tried looking on the internet for resources, but I haven't been able to find any.
It would be far easier just to add in a flag in Tiled.
If so, how would I go about this? I've tried looking on the internet for resources, but I haven't been able to find any.
It would be far easier just to add in a flag in Tiled.