All right. So, I wasn't able to fix my problem 100%, but I was able to kind of do what I want. The thing is, what I am trying to do is have the dude on the green ground. He is stuck 64 pixels from the top of the screen. I am not sure what to do from here.
Thanks again.
Search found 3 matches
- Fri Apr 18, 2014 11:50 pm
- Forum: Support and Development
- Topic: How to load tilemaps?
- Replies: 1
- Views: 1630
- Fri Apr 18, 2014 10:03 pm
- Forum: Support and Development
- Topic: How to load tilemaps?
- Replies: 1
- Views: 1630
How to load tilemaps?
Hello, I am trying to make an 8 bit style platformer with shooting. I have gotten the jumping to a point where it feels pretty good, but I am trying to implement a scrolling tile system. The one that seems good is AdvTiledLoader. I tried to use it in my code, but it breaks the game, and I don't know...
- Sun Apr 13, 2014 10:34 pm
- Forum: Libraries and Tools
- Topic: Top-down surface friction demo
- Replies: 7
- Views: 7321
Re: Top-down surface friction demo
This is very awesome.
I am wondering if there is a way to look at the source from a .love file. I am new to this, but would like to learn as much as I can. This would be great for a top-down racing/driving game.
I am wondering if there is a way to look at the source from a .love file. I am new to this, but would like to learn as much as I can. This would be great for a top-down racing/driving game.