Search found 47 matches
- Thu Nov 18, 2021 5:51 am
- Forum: Support and Development
- Topic: Monitor/GPU crash after load.
- Replies: 4
- Views: 4727
Re: Monitor/GPU crash after load.
It turns out that my love.exe that I had on my desktop went to 11.2 love2d and it was having the same issue. Interesting. After I shut the computer down for a full night I haven't had this happen this time. Nothing has changed and this isn't the first time I'm restarted/shut down while this has happ...
- Tue Nov 16, 2021 12:00 am
- Forum: Support and Development
- Topic: Monitor/GPU crash after load.
- Replies: 4
- Views: 4727
Re: Monitor/GPU crash after load.
Is that AMD or NVIDIA?(Or maybe even intel?) what exactly gpu you use? does that happens with other games/programs? Does that happens with games made with older love version?(if you have one, for example, kingdom rush 2-3) If that amd, then this is default behavior for amd gpu's on windows, lol Goo...
- Mon Nov 15, 2021 11:01 pm
- Forum: Support and Development
- Topic: Monitor/GPU crash after load.
- Replies: 4
- Views: 4727
Monitor/GPU crash after load.
I'm not totally sure what is going on, but I'm pretty sure this started happening after a graphic driver update. This only happens when building a love2d game, and I haven't experienced it elsewhere. It doesn't matter what code I run, about 10 - 20% of the time I hear the windows "disconnect&qu...
- Wed May 12, 2021 4:59 am
- Forum: Support and Development
- Topic: Help with starting
- Replies: 4
- Views: 6673
Re: Help with starting
To expand upon ReFreezed's response, You'll want to make a new folder and put a file called main.lua inside it. -- main.lua function love.load() -- set up your initial variables here. Love2d will call this for you. No need to call it yourself. x = 0 y = 0 end function love.update(dt) -- dt stands fo...
- Tue May 11, 2021 8:07 pm
- Forum: Support and Development
- Topic: Any sneaky way to draw an elliptical arc?
- Replies: 2
- Views: 6193
- Tue May 11, 2021 6:30 pm
- Forum: Support and Development
- Topic: Any sneaky way to draw an elliptical arc?
- Replies: 2
- Views: 6193
Any sneaky way to draw an elliptical arc?
I am trying to challenge myself to make a circle/ellipse be a series of arcs so it doesn't draw anything outside of an area. (like the screen for example) I'm noticing that the love.graphics.arc doesn't have an x/y radius option. I could probably use a stencil, but that probably wouldn't help it be ...
- Mon Oct 26, 2020 10:16 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516197
Re: Groverburger's 3D Engine (G3D) New and Improved!
Thanks for the tool! I used ss3d to create my solar system scale, I'm excited that the project isn't dead! Great work!
If you're interested in what you made possible: https://youtu.be/c_zMSnKyZc8
If you're interested in what you made possible: https://youtu.be/c_zMSnKyZc8
- Mon Jul 06, 2020 4:05 am
- Forum: Support and Development
- Topic: math.clamp?
- Replies: 18
- Views: 34380
Re: math.clamp?
* actively resists the urge to post an obnoxiously long, highly overcomplicated, Rube Goldberg like method to clamp numbers.
- Mon Jul 06, 2020 4:00 am
- Forum: Support and Development
- Topic: Rectangle/Character Movement: How it works under the hood?
- Replies: 7
- Views: 6349
Re: Rectangle/Character Movement: How it works under the hood?
thank you for the answers. I guess I understood, but still when I remove *dt from the expression, rect moves smoothly to the desired position. In this case how do I make the rect instantly jump to another position? Like rectY + 500 and stop there? Is there any other key method I need to use for it?...
- Wed Jul 01, 2020 11:32 pm
- Forum: Support and Development
- Topic: Rectangle/Character Movement: How it works under the hood?
- Replies: 7
- Views: 6349
Re: Rectangle/Character Movement: How it works under the hood?
Hello, welcome to the world of Love2d game dev! dt stands for delta time . Essentially it is used to move everything more reliable over a period of time, despite if your computer is being laggy at the moment or not. It adjusts for how long it takes a frame to pass. speed = 50 -- the number of pixels...