Search found 7 matches
- Mon Apr 27, 2015 4:43 pm
- Forum: Support and Development
- Topic: Spritesheets [SOLVED]
- Replies: 5
- Views: 1720
Re: Spritesheets [SOLVED]
Instead of using quads, it is easier to break up the image into smaller ones with ImageData, using paste. Doing it that way will ruin the idea of spritesheet completely. You can as well not use it at all, simply using a set of separate images. What is wrong with using 1px borders? This is a small p...
- Mon Apr 27, 2015 1:11 pm
- Forum: Support and Development
- Topic: Spritesheets [SOLVED]
- Replies: 5
- Views: 1720
Spritesheets [SOLVED]
Hello! I recently have gotten back into LOVE, and have tried messing around with loading Tiled levels from scratch. Everything works fine, but there seems to be one problem. Quads make the image blurry. Especially when scaling. Is there any to fix this? I saw a solution by adding a border around eac...
- Sun Apr 13, 2014 5:39 pm
- Forum: Support and Development
- Topic: Camera and sprite sizes
- Replies: 1
- Views: 1070
Camera and sprite sizes
Hi! For the project I'm working on, I have made a 8000x map in Tiled, and when I use it in my game, it works fine! My question is does this have to do with the camera not displaying it all? I'm using a camera class that only shows a few tiles in each direction from the player. Or does this have to d...
- Mon Apr 07, 2014 11:21 pm
- Forum: Support and Development
- Topic: UDP Lag
- Replies: 2
- Views: 2029
UDP Lag
Hi, recently I've exported one of my little multiplayer games and sent them to my friends. However, there is a huge delay when someone tries to move when there is more than three people, and when they receive the movement. Is there any reason why this would happen? The only thing I added from the tu...
- Tue Apr 01, 2014 1:05 pm
- Forum: Support and Development
- Topic: Adding new variables to UDP tutorial: SOLVED
- Replies: 6
- Views: 2996
Re: Adding new variables to UDP tutorial
Yes, I ported 25565. Does love have a special port it uses?
- Mon Mar 31, 2014 8:13 pm
- Forum: Support and Development
- Topic: Adding new variables to UDP tutorial: SOLVED
- Replies: 6
- Views: 2996
Re: Adding new variables to UDP tutorial
Sure! This is the client, all I changed was the port and tried adding directions for each player local socket = require "socket" -- the address and port of the server local address, port = "localhost", 25565 local entity -- entity is what we'll be controlling local updaterate = 0...
- Mon Mar 31, 2014 8:05 pm
- Forum: Support and Development
- Topic: Adding new variables to UDP tutorial: SOLVED
- Replies: 6
- Views: 2996
Adding new variables to UDP tutorial: SOLVED
Hi! For a game I'm making, I've decided to make it multiplayer. I have used lua for about a year now, and love2d for about two months. So I think I'm ready. How ever, whenever I try to add something new to the client and server, it won't work! Any suggestions? Thanks, Prynok. :nyu: EDIT: I managed t...