Search found 6 matches
- Sun Mar 30, 2014 2:46 am
- Forum: Support and Development
- Topic: Standard Lua with love2D?
- Replies: 13
- Views: 4742
Re: Standard Lua with love2D?
Yeah, I've found that the easiest way to make a text based game, is the basically make a while true do loop, make it read input, run a parseInput function, which finds if certain words were typed, and do actions based on that. It shouldn't be hard to port it over, from what I've been told on this th...
- Sat Mar 29, 2014 3:10 pm
- Forum: Support and Development
- Topic: Standard Lua with love2D?
- Replies: 13
- Views: 4742
Re: Standard Lua with love2D?
So, considering that I'm using Lua 5.1.4, the code would most likely be pretty compatible?
- Fri Mar 28, 2014 3:34 pm
- Forum: Support and Development
- Topic: Standard Lua with love2D?
- Replies: 13
- Views: 4742
Re: Standard Lua with love2D?
While something like this can be done using LÖVE, it feels like an overkill solution for a simpler problem. Lua files can be bundled into .exe if you know that you only want to target desktop Windows, and getting music to play shouldn't be too hard, there should be Lua bindings to several music lib...
- Fri Mar 28, 2014 2:57 am
- Forum: Support and Development
- Topic: Standard Lua with love2D?
- Replies: 13
- Views: 4742
Re: Standard Lua with love2D?
I might port it into a kind of "fake text" thing, but the colored text would've just been a cool feature. I will, however, port it if the t.window = nil trick turns out to be too unstable. And to answer you on the debug window thing, I had read somehwere in researching this possibility, an...
- Thu Mar 27, 2014 11:27 pm
- Forum: Support and Development
- Topic: Standard Lua with love2D?
- Replies: 13
- Views: 4742
Re: Standard Lua with love2D?
Thanks for all the quick replies! function love.conf(t) t.window = nil end So, if I just put this at the beginning of my code, it'll stop the main window from running? Does that mean I'd have to open up a debug window as well? And is there, by any chance, a way to change text color? Another thing; O...
- Thu Mar 27, 2014 7:27 pm
- Forum: Support and Development
- Topic: Standard Lua with love2D?
- Replies: 13
- Views: 4742
Standard Lua with love2D?
Ok, so I'm writing a text-based game in SciTE. It's only at 125 lines so far, but I would like to know if I need to convert my code into another format to do something special to this game: I want to make it an .exe, for one thing; .lua files aren't very nice for distributing. Next, I would like to ...