Search found 3 matches
- Fri Mar 21, 2014 3:06 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825850
Re: Simple Tiled Implementation - STI v0.6.16
You should be able to access map.tilewidth and map.tileheight without any problem. Oh, I don't noticed that, Karai. I was looking for the size somewhere with collision map type, orientation, collision and so. I asked because I did implemented a collision system with STI. But needed to set the tile ...
- Fri Mar 21, 2014 2:39 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825850
Re: Simple Tiled Implementation - STI v0.6.16
I asked because I did implemented a collision system with STI. But needed to set the tile sizes hard coded, because I wasn't able to get tiles width and height from the map. My collision system is now ugly, complex and hard to use with multiple entities. I will probably change it to use love.physics...
- Thu Mar 20, 2014 10:31 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 915
- Views: 825850
Re: Simple Tiled Implementation - STI v0.6.16
Great lib, Karai17! I've been testing it for a while now with "Tiled" generated maps, and it seems great. Very few problems, but maybe it's just my low knowledge of your lib. I have a few questions and hope it can help more people: - Is there a way to get tile size from collision map? Did ...