Search found 3 matches

by boombuler
Tue Mar 18, 2014 2:19 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 521447

Re: love-android-sdl2 (native, 0.9.0)

If you are making the .apk, i *think* you can remove unused libraries (probably you'll need to edit code a bit to not try to load these libs). I am not really into the love engine code (or c++ or the ndk) but it seems there are some compilerflags to disable most of the modules. For example: LOVE_EN...
by boombuler
Tue Mar 18, 2014 1:44 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 521447

Re: love-android-sdl2 (native, 0.9.0)

(...) 3) It would be great to reduce is size of the APK by not compiling unneeded modules. For example my game neither uses Box2d nor sound/audio so i guess I could reduce the size of the apk by some MB. (...) Sorry about the curiosity, but what kind is your game? Simple Puzzle game... Sound may be...
by boombuler
Tue Mar 18, 2014 7:08 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 521447

Re: love-android-sdl2 (native, 0.9.0)

Hi, I am close to release my first game to the appstore. Here are some things I like to mention about the port: 1) GREAT WORK! 2) Please add to the documentation that the back key is reported as "escape" 3) It would be great to reduce is size of the APK by not compiling unneeded modules. F...