Search found 3 matches
- Tue Mar 18, 2014 2:19 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521447
Re: love-android-sdl2 (native, 0.9.0)
If you are making the .apk, i *think* you can remove unused libraries (probably you'll need to edit code a bit to not try to load these libs). I am not really into the love engine code (or c++ or the ndk) but it seems there are some compilerflags to disable most of the modules. For example: LOVE_EN...
- Tue Mar 18, 2014 1:44 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521447
Re: love-android-sdl2 (native, 0.9.0)
(...) 3) It would be great to reduce is size of the APK by not compiling unneeded modules. For example my game neither uses Box2d nor sound/audio so i guess I could reduce the size of the apk by some MB. (...) Sorry about the curiosity, but what kind is your game? Simple Puzzle game... Sound may be...
- Tue Mar 18, 2014 7:08 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 521447
Re: love-android-sdl2 (native, 0.9.0)
Hi, I am close to release my first game to the appstore. Here are some things I like to mention about the port: 1) GREAT WORK! 2) Please add to the documentation that the back key is reported as "escape" 3) It would be great to reduce is size of the APK by not compiling unneeded modules. F...