Search found 3 matches
- Mon Jul 20, 2015 7:31 pm
- Forum: Libraries and Tools
- Topic: Trail Meshes
- Replies: 10
- Views: 10713
Re: Trail Meshes
If you can post a fix of it, that would be great for others to see, this was my first attempt to achieve what other game engines has been doing, like I said its dirty but gets most of the job done. I'll probably edit the first post, its been a while since I used lua but im still used to it. Maybe be...
- Tue Apr 08, 2014 4:18 pm
- Forum: Libraries and Tools
- Topic: Trail Meshes
- Replies: 10
- Views: 10713
Re: Trail Meshes
Yea, that is how it looks like. If he would have moved the mouse faster you would see the little things that orbit the circle follow the same behavior. My only problem is the overlapping where you can see lighter parts an random cuts when you stop for a moment then move again. To me I think it would...
- Tue Apr 01, 2014 4:22 pm
- Forum: Libraries and Tools
- Topic: Trail Meshes
- Replies: 10
- Views: 10713
Trail Meshes
Well, I have been seeing many others creating trails using the particle systems that LOVE2D has provided, but what I seen in some other games is that they use a ribbon type of mesh that gets created. Basically what I wanted to share is similar to this using the new version of LOVE2D (0.9.0). Not sur...