Search found 16 matches
- Fri May 16, 2014 7:03 pm
- Forum: Support and Development
- Topic: isometric displays
- Replies: 1
- Views: 1446
isometric displays
hello all, i have a problem with figuring out how to do several things with a 2-dimensional array for isometric display. right now i'm trying to figure out how to expand the 2-dimensional tutorial to add height. i was thinking of having the 2d system hold a string that determines the tile type and i...
- Wed May 07, 2014 7:18 pm
- Forum: General
- Topic: Idea/request for LOVE2D framework
- Replies: 1
- Views: 1454
Idea/request for LOVE2D framework
Is there a possibility that LOVE2D could, or does, ever support a built-in implementation of SQLite?
the reason I ask is because it's a public domain project and it would be extremely useful for saving/reading data of all types.
the reason I ask is because it's a public domain project and it would be extremely useful for saving/reading data of all types.
- Wed May 07, 2014 7:16 pm
- Forum: Support and Development
- Topic: Requesting examples to learn from.
- Replies: 3
- Views: 1699
Requesting examples to learn from.
Does anyone know of a project or tutorial that uses a 2D-grid based combat system such as SRPG or tactical RPG. The reason I ask is because I learn best by doing and seeing other people's examples. I know it probably doesn't exist, but I thought I'd ask. I have searched for such projects already and...
- Thu Apr 10, 2014 8:46 pm
- Forum: Support and Development
- Topic: Is this a good way to draw a grid based map?
- Replies: 15
- Views: 7221
Re: Is this a good way to draw a grid based map?
I have a tangentially related problem, but not exactly the same. I've tried this and I can draw the grid/table just fine, my next challenge is to have a mouse-click pick that tile within the grid. A friend and I have tried several things trying to determine if a mouse's X/Y is within the area of the...
Re: Match 3
Mods: Please move this to the Support and Development. I can draw the array now just fine and I have it looking decent. Anyone know of an example program where I can look to see how to select the images/parts of the array to try to swap tiles? Any idea one how to validate move choices? That's what I...
Re: Match 3
OK, maybe because I'm tired but right now I'm just focusing on drawing the grid. It sort of works, but my math is obviously off. Can anyone please point out what I'm doing wrong? Thanks! this is in grid.lua gridxOffset = 0 gridyOffset = 0 gridxPadding = 4 gridyPadding = 4 tilesxWidth = 48 tilesyWidt...
Re: Match 3
So if you were to do a match 3 game in say a 4x4 grid, with say 4 colors, would it better to use a flat array or is there another way available that's more efficient? (0, 3, 2, 1, 4, 0, 2, 3, 0, 4, 1, 1, 0, 3, 1, 2) also I could see a way to check if there are matches in a horizontal row, but horizo...
- Thu Mar 27, 2014 11:50 pm
- Forum: Support and Development
- Topic: problem with isometric tutorial
- Replies: 3
- Views: 2130
Re: problem with isometric tutorial
based on your updates I came up with this (using my tiles I made earlier).
I was going to try to add scaling(zooming in/out) next and then probably grid rotation and try to figure out a camera offset so the map's centered. The next thing after that would be to add a Z component for the tiles.
I was going to try to add scaling(zooming in/out) next and then probably grid rotation and try to figure out a camera offset so the map's centered. The next thing after that would be to add a Z component for the tiles.
- Thu Mar 27, 2014 8:44 pm
- Forum: Support and Development
- Topic: problem with isometric tutorial
- Replies: 3
- Views: 2130
problem with isometric tutorial
I got the isometric tutorial to work after some tries since there seemed to be a few details omitted, but now that I have it working it seems squished--so there's something i'm missing about the camera aspect of the whole thing. specifically i'm asking why is the grid not centered? tangentially I wo...
Re: Match 3
I will do my best, thanks for the direction.
My main background is writing stuff for PHP and webapps, it's different enough that it's often hard to know where to begin.
My main background is writing stuff for PHP and webapps, it's different enough that it's often hard to know where to begin.